Pimp up your sketches with GLSL filters

I started porting some filters from various sources into Processing. There's just two examples for now but more will come.

You can get them from this Github repository

Edit (may 27th 2015): The filters now have their own repository, complete with a proper readme.




Barrel Blur Chroma

Source: https://www.shadertoy.com/view/XssGz8

Capture d’écran 2013-11-22 à 00.06.01




Contrast Saturation Brightness

Source: http://mouaif.wordpress.com/?p=94

contrastSaturationBrightness




Have fun and filter responsibly :)

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