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I want to create visual animated line charts in the form of a video. Any help in which direction i should go.I have been through tutorials and examples and confused about the correct direction. I want to make videos similar to this
// ArrayList<Ball> balls; final int ballWidth = 1; // // --------------------------------------------------------------- // void setup() { // init size(800, 600); // frameRate(3); // Create an empty ArrayList balls = new ArrayList(); for (int i=0; i < 122; i++) { balls.add(new Ball(mouseX, 300, ballWidth, color ( 255, 0, 0))); } } // func // // void draw() { background(255); // fill(111); text ("move the mouse to see an heart curve like in hospital that moves over time. ", 20, 30); fill(0); noStroke(); rect(200, 200, 200, 200); // Ball ball; balls.add(new Ball(mouseX, map(mouseY, 0, height, 200, 400), ballWidth, color ( 255, 0, 0))); for (int i=0; i < balls.size(); i++) { ball = balls.get(i); ball.display(200+i); } if (balls.size()>0) balls.remove(0); } // func // // ===================================================================== // Simple ball class class Ball { float x; float y; color myColor; float w; Ball(float tempX, float tempY, float tempW, color tempmyColor1) { x = tempX; y = tempY; w = tempW; myColor=tempmyColor1; } void display(float i) { // Display the ball fill(myColor); stroke(myColor); ellipse(i, y, w, w); point(i, y); } } // =========================================
Interesting -- we had a recent discussion about almost exactly the same adaptation problem of the save type of video, only for Go:
Answers
Interesting -- we had a recent discussion about almost exactly the same adaptation problem of the save type of video, only for Go: