When would one use P5.js vs raw HTML5 Canvas and vice versa?

Hi everyone, I'm hoping I could get some more experienced folks to comment on if or when they have found they hit a wall with p5.js and need to use raw canvas coding, and when/for what they find P5.js better. I'm working on an animation framework for a project which I first prototyped in raw canvas. It seems like porting it to p5.js would be a great time saver for a bunch of aspects, but I wonder if there are cases where I'll wish I was "closer to the metal" so to speak. Feedback much appreciated. I would also like to be integrating the animations with audio and user input. thanks!

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