make user's silhouette edges smooth

edited December 2014 in Kinect

Hello everyone,

How can we reduce the noise of the user's silhouette (means, how can we make the smooth edges of the user image)?

your help must be appreciated ...

regards...

Answers

  • Answer ✓

    Hello !

    Why not a blur-shader ?

  • edited December 2014

    Hi , @tlecoz,

    Okay, m trying for that n let you inform soon.

    Is it possible by another way, in which we can create an array of the depth data, and find the average of that? for making the smooth edges of the userImage...

  • hi @tlecoz,

    I have never work for shaders in processing. So don't have a basic idea about that. But instead , m just used blur.glsl shader, and filter the image with it, but it did not give an improving result.

  • "But instead , m just used blur.glsl shader, and filter the image with it"

    This was the solution I had in mind...

    An other solution - a bit more complex - could be to get every pixels on the border of your silhouette, simplify the path and then vectorize it... But it's not obvious at all...

  • okay @tlecoz,

    m trying for that, can you give your email add, so I can send you the test video of the sketch...

  • not sure to understand why you want my email...

  • edited December 2014

    It's ok,

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