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I'm have this code, but i don't know how to stop Pacman from going through the edges of parts of the level but allow it to go through other parts.
PImage bg;
float x = 335;
float y =148;
float a = 0.5;
float b = 5;
float z = x + 1;
float w = y - 10;
void setup () {
size (766, 520);
bg = loadImage ("pacman.png");
}
void draw() {
background (bg) ;
fill (#F7E516);
arc (x, y, 35, 35, a, b+QUARTER_PI, PIE);
fill (0);
ellipse ( z, w, 3, 3);
if (y < 38){
y = 38;
}
if (y > 485){
y = 485;
}
if (x > 766){
x = 1;
}
if (x < 1){
x = 766;
}
}
void keyPressed () {
if (keyCode == CODED) {
if (keyCode == UP) {
x = x;
y = y - 5;
b = 9.7;
a = 5.2;
z = x + 10;
w = y - 9;
}
}else if (keyCode == LEFT) {
x = x-5;
y =y;
b = 8.1;
a = 3.6;
z = x + 2;
w = y - 10;
}else if (keyCode == DOWN) {
x= x;
y = y + 5;
b = 6.5;
a = 2;
z = x + 9.5;
w = y + 3;
}else if (keyCode == UP) {
x = x;
y = y - 5;
b = 9.7;
a = 5.2;
z = x + 10;
w = y - 3;
}else if (keyCode == RIGHT) {
x= x + 5;
y = y;
b = 5;
a = .5;
z = x + 1 ;
w = y - 10;
}
}
Answers
Check the position of the moving figure, like you do against the bounds of the sketch, but against the bounds of the drawn rectangle.