Android game crash

edited November 2014 in Android Mode

Hi guys .... I created a platform game for Android using the processing APDE ... The game runs on both Android and processing, with the player and a host of monsters ... But as soon as I made a new array PImage for the jump of the character, in processing work, but crashed in android ... Why is that? Maybe it does not support too many animation ??? Or APDE has limits?



  • Is there a stack trace for the crash? An array of images seems like something that would cause an OutOfMemoryError. Android has less memory available than Java mode Processing, so you run into these types of problems more often...

    You can try using smaller images and only keeping a certain number of images in memory at a time. There have been questions about this in the past, so I won't go into too much detail...

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