What is what? help please

Hello, I suffer from dyslexia which causes me a lot of problems whenever I get an assignment at my University. Whenever I get an assignment where I'm bombarded with words like: overloading, parameters, recursion, output, input, methods, types, functions and so on I pretty much go cold, I get confused as to what is what and I begin to flip around my books and slides from lectures to figure out what is what (I apparently confuses them with each other or have a hard time understanding what they really are or what they really do, like say overloading). I feel really stupid about this and when I ask someone for help at my University they're all like "aren't you paying attention in class?" or "that's so easy, we learned that ages ago", yeah I feel pretty mocked about it... it's not very nice... sometimes it makes me consider giving up on University (I don't really feel I can go to anyone with my problems and those few people that are willing to associate with me knows even less than I do)... Anyway, I was hoping that someone here might be willing to help me making a list of "what is what for dummies" that I can use whenever I get an assignment, because right now I'm pretty lost whenever I'm told to do something in wording that I just don't understand =/ I mean... I don't even know what a void really is... I know how to use it but no more than that... like I asked someone if a constructor had to be a void and he was like "no" and to this day I still have no idea why...

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Answers

  • edited October 2013

    I don't even know what a void really is...

    Every function/method gotta return something. So, when we want that to be ignored, we use void!

    ... like I asked someone if a constructor had to be a void and he was like "no" and to this day I still have no idea why...

    A constructor is a special method which is only invoked when instantiating a class and always returns that instantiated reference!
    Since that always returns the same thing (reference this), there's no need to specify it. And Java won't allow us anyways! 8-X

  • edited October 2013

    Overloading is a programming jargon either for a type of polymorphism or for operator multi-usage.

    Operator Overloading

    https://en.wikipedia.org/wiki/Operator_overloading

    It's when an operator is used for more than 1 purpose. Take for example the + operator:

    println(10 + 5);   // we got 15
    exit();
    

    But look what happens when we make literal 5 into a "5":

    println(10 + "5");   // we got 105!!!
    exit();
    

    Since at least 1 of the operands involved is a String, the operator + concatenates them instead of adding them! X_X

    Since the operator + behaves differently depending on its operands,
    we say that operator + is overloaded for more than 1 purpose! :P

    Now for method overloading, take a look at Wikipedia, which is our every-hour friend! :D
    https://en.wikipedia.org/wiki/Function_overloading

  • edited October 2013

    I'm still confused about the overload... maybe you could help me solve this exercise?

    Given that you have declared a function

    void loadAssets(PImage [] cards, String myFile);

    which of the following could be considered as overloaded loadAssets() and why?

    a) int loadAssets(PImage [] cards, String myFile);

    b) void loadAssets();

    c) loadAssets(PImage [] cards, String myFile);

    d) void loadAssets(loadAssets(),String myFile);

  • edited October 2013
    `void loadAssets(PImage[] cards, String myFile) {}`:
    • a) int loadAssets(PImage[] cards, String myFile) {}-> False!
      Returning data-type isn't enough! Java would still be confused which 1 to use!

    • b) void loadAssets() {}-> True!
      Quantity & type of arguments are different! In this case, no argument at all! Thus Java knows which 1 to use!

    • c) loadAssets(PImage[] cards, String myFile) {}-> False!
      Lack of returning value makes it a constructor instead! Moreover, arguments are the same as the 1s in the question!!!

    • d) void loadAssets(loadAssets(), String myFile) {}-> False!
      Methods can't be used as declared argument! Only data-types + variables!!!

  • GoToLoop's explanations are good, but sometime explaining things in different ways can help understanding too, so here is my take:

    • We use void as return type (because such type is mandatory in function definitions) to tell a function is returning nothing: it is expected to do something, but not to give any result.
      Note that in Java, functions are generally called methods, because they are part of a class. And variables defined at class level are called fields. Just jargon...
    • Constructors are special because:
      • They always have the same name than the class they construct;
      • They don't have a return type, not even void;
      • And they have some special rules and power (can call this() and super(), and so on).

    A method that has a return type (different from void) must always return a value of this type (can be null if the type is a class).

  • Beside the Help in this Forum the great Daniel Shiffmann wrote an awesome Book learningprocessing.com which is helping me right now to understand the Basics of Programming and Processing.

    He has also made some great Videos about Programming Basics here vimeo.com/channels/introcompmedia

    Thanks to GoToLoop & PhiLho for making things clearer! And helps me also a lot!

  • I know some great guys with dyslexia who went to university, and did great there and finished it well. So don't be discouraged. You can do it, you just need to be confident.

  • edited October 2013

    @ GoToLoop Thanks for the reply =) but I'm a little confused... what's a method compared to a function? I keep thinking they're exactly the same thing >_< also what's a data-type?

    @ PhiLho Thanks for replying =) So uhm... a method and a function is the same thing? That's confusing because I sometime reads an excuse or such where both things are mentioned... surely there must be some sort of difference?

    @ robhak Thanks for the links =)

    @ Chrisir Thanks for the vote of confidence, I just get easily discouraged... but I hope that when I finish this mini guide I'm working on it'll help me with this stuff.

  • edited October 2013

    Function is the generic name for something which gets n parameters and spits out a result.
    When a function belongs to a class, it's called a method. *-:)
    Procedures and sub-routines are also simpler function variations from other languages.

  • edited October 2013

    @ GoToLoop Oh, thanks! BTW did you mean "gets no parameters"? Or else I don't know what the "n" stands for :S

  • edited October 2013

    n is representing number of formal parameters; including none. >-)

  • edited October 2013

    this is a function makeAnAddition that gets two ints and returns one int; therefore it says "int makeAnAddition" and not "void makeAnAddition". As you can see, the value that the function returns gets into the variable a, and thus the variable a can be printed.

    int a; 
    
    void setup () {
      a = makeAnAddition (9, 4);
      println (a);
    }
    
    int makeAnAddition (int numberA, int numberB) {
      return  numberA + numberB;
    }
    

    This is an function (printlnPI) that doesn't return a thing :

    void setup () {
      printlnPI();
    }
    
    void printlnPI () {
      println(PI);
    }
    

    but please don't say "this is the void printlnPI" but say "this is the function printlnPI (which returns void)"

    void is just what it returns

    A function is a machine that gets feeded something (or nothing) and does something and returns seomthing (or doesn't)

  • edited October 2013

    For your Glossary (since this is what it is, right?) I wish you good luck!

    Did you read the great tutorials (especially the first 5) http://www.processing.org/tutorials/

    Also the reference http://www.processing.org/reference/

    I recommend :

        class
        oop
        constructor
        return value
        void 
        function
        method 
        property
        static mode
        active mode
        overloading
        variable
    
  • edited October 2013

    also clair once compiled a document of the reference with an alphabetical index

    http://www.clairdunn.com/reference/complete-ref-alpha.pdf

    I also could provide this as a word-document, just send a Personal message to me.

  • Hello again, sorry about the long reply time! Been kinda lost in my exercises I had to turn in.

    I've been working on a guide/list for me where I try to explain (to myself) what is what, you can see it here: https://docs.google.com/document/d/12QyuTY_FT6_WUkPSkCOQ5Mkw1SFrCSGjtaUlrbqAQsA

    I would really like some feedback on it (about errors and such) and suggestions, there are also some question-marks here and there, and in the end I've asked two questions.

    Thanks a lot for your help thus far, it's much appreciated <3

  • edited October 2013

    this looks great!

    A few remarks.

    Questions - Procedures and sub-routines are also simpler function variations. <- what? - A simple explanation of what an Object is. <-?

    Procedure or sub-routine is just another word for a function.

    An object is one entity in your program. It is derived from a Class. The class is the abstract idea of the thing and the object is the real thing. Think of objects as cookies and of the class a cookie maker: there are many objects but only one cookie maker. To make the object, you use the constructor. The class makes your program better readable since its properties and methods (word for function within a class) are in one package. Neat.

    void whatever() {...} - Every function/method got to return something. So when we want that to be ignored, we use void.

    **Hm, better still: When a function doesn't return something, we put void. Otherwise we put the type of what it returns. ** Return (isn’t the same thing as a return type) - return(); this commands ends a function. When the function returns something (and doesn't return void) here the variable is returned: return result;

    Greetings, Chrisir

  • _vk_vk
    edited October 2013

    also about color (a question mark in your document) you can read here. Basically each 8 bits of the 32bits int is representing one of the components of the color in this way: AAAAAAAARRRRRRRRGGGGGGGGBBBBBBBB (a = alpha).

  • edited November 2013

    this line you have twice:

    <= less than or equal to

    put for the 2nd occurance:

    then >= greater than or equal to

    then > greater than (but not equal)

    then < less than (but not equal)

    Value

    • ? a varable has a name (fixed) and a value (changeable, variable). The value ist the content of the variable.

    Method

    • When a function belongs to a call, it’s called a method.

    must be:

    • When a function belongs to a class, it’s called a method.
  • this line is wrong (belogs to paragraph variable):

    • voids don’t return any values and therefore are not a variable.

      • functions can return a value, functions with return type void don't return a value. Functions are never variables.
  • edited November 2013

    Class

    • must contain a constructor (there are classes that don't show the constructor, it's a implicit constructor)

    • is a package of properties (variables) and methods (functions). This makes the code much better readable, since it is a strong tool to bundle together what would be otherwise not necessarily be recognized as belonging together. Examples are customer or obstacle in a game with position, size, color etc....

    • objects are derived from a class

  • Instance

    • myCar1 = new Car(Mercedes); <- Car is a class. Mercedes is a parameter for the constructor. myCar1 is now an object from the class. myCar1 is an instance of the class Car.

    • an object derived from a class is an Instance of that class. It's an concretion from the idea class.

  • Loops (IP4)

    • while-loop = unknown amount of time

    • while-loop = unknown amount of times (how many times you run the loop, e.g. when you display all enemies in a game but don't know how many you have)

      for-loop = known amount of time

      for-loop = known amount of times (how many times)

  • edited November 2013

    Array is a list of variables.

    myList [3] = 5;

    gives the value 5 to the 3rd element in the list (index is 3)

    you can also have an array of objects.

  • Constructor

    A Constructor let's you get an object from a class. The return type of the constructor is an object of its class

  • Thanks a lot! I've updated the lost (the link is the same as before) and so I've changed it a little and added some new question-marks (because I'm an idiot).

    But could one of you explain "this" to me? I just had a lecture about it the other day and I don't quite get it... also what is a keyword?

    Thanks! You guys are awesome! <3

  • A keyword in a programming language is any word that belongs to the syntax.

    These words are predefined and part of the language and can (and should) therefore not used as a name for a variable or function.

    The word "this" references the current sketch in processing or when you are in a class, this class. Some librarys or functions or constructors require the usage of this, so they know what sketch is calling them.

    Greetings, Chrisir

  • edited November 2013

    Value - A variable has a name (fixed) and a value (changeable, variable). The value is the content of the variable. - fx: “int whatever = 5” or “whatever(int 5, int 5)” ???

    • fx: “int whatever = 5” or “whatever(int 5, int 5)” ???

    int whatever = 5;

    ***whatever is the variable, 5 is the value, int is the type. ***

    a function could be

    void whatever(int a, int b)

    you would call it with

    whatever(5, 7);

  • (in the paragraph Function)

    • void isn’t a function!

    well.... yes

    an elephant isn't a function either....

    express clearer what you want to say:

    when reading this line:

    void whatever ( int 5 ) {

    please don't read "void whatever" but read "function whatever" (with return type void / not returning a value)

  • So a "keyword" is... uhm... pretty much any code that resembles something? like say... float _x; then _x is the keyword? i'm confused because I've never heard "keyword" used before "this" has been mentioned in my lecture... could you perhaps give me a very simple example an idiot like me can understand?

  • Java (and most programming languages) have a list of reserved words, that cannot be used as variable name or function name, or whatever entity the language has.

    This is to ease the parsing (interpretation) of the code.

    In Java, void, while, for, do, interface, class, public, private, static, etc. are keywords, reserved words.

    You cannot write:

    int do = 5;

    it will generate a syntax error.

    You can write:

    int dO = 5;

    because this language is case sensitive.

  • regarding the void thing, well it's just because i thought for quite a while that void was a function, so i just added that to remind me to stop being stupid... pretty much

    but when you write "void whatever" is "function whatever" that makes me think that void is a function :s

  • edited November 2013

    oh, thanks! i think i understand what a keyword is now :)

    as how to use "this" i'm still a little lost at >_<

  • edited November 2013

    Keywords like int, float, boolean, etc. are primitive data-types. In Java, they're 8 in total.
    You can consider them as adjectives for variables and also for returning value of methods!

    Also, any class/interface name can be used as data-type too!
    However it's an object type, not primitive! And they're not keywords as the primitive 1s! [..]

    Keyword void is a used to denote a lack of returning value for methods.
    Even though it seems redundant, Java's syntax demands its usage as a grammar rule of sorts.

    Only a constructor (which is a special method) doesn't have a custom returning type.
    Although under the hood, it always return a reference of an object it had just instantiated.
    That is, it implicitly returns the special value this! >:/

  • 8 in total? boolean, byte, character, integer, float, color, String, long, double <- are one of these not a datatype???

    whaaaaat? way to throw me off track... you completely lost me here... when you say "can be used as data-type" i guess you mean like button = 5; and then button is int 5? can you mention a few that aren't keywords then? just so i get a better understanding at what you're trying to say (hopefully).

    so you wouldn't want to use a void if you're interested in having something returned? or doesn't that matter as you can just add the return;?

    hm... then i don't understand the need to use "this" if it doesn't need a return type... you know, unlike void does.

  • edited November 2013

    You've mixed 'em all up!!! Let's try it over! :o3

    Recapitulating, keywords are internal reserved words of a programming language which can't be used as custom names.

    Among those Java keywords, there are 8 which are used to designate primitive data-types:

    • boolean (8-bit)
    • byte (8-bit)
    • short (16-bit)
    • char (16-bit)
    • int (32-bit)
    • long (64-bit)
    • float (32-bit)
    • double (64-bit)

    Besides those 8 listed above, interface and class names are data-types too!
    But they're neither primitive nor keywords! They're object data-types instead. Got it!? =:)

    Now some extra observations:

    • Data-type color is Processing's own syntactic sugar for Java's primitive data-type int!
      And they can be used interchangeably!!!

    • Java provides wrapper classes for the 8 primitive data-types:
      Boolean, Byte, Short, Character, Integer, Long, Float and Double.
      They're object data-types which have the corresponding primitive field variable within them! @-)
      And being classes, they all follow capital name convention rule! :P

    • String is object data-type. It's not primitive! And that, plus Array and Object receive special treatment in Java! (*)

    And to prove that String isn't a reserved keyword, look at my snippet below:

    char String = 65;
    println(String);
    
    String txt = String + "";
    println(txt);
    
    exit();
    

    I was able to use String as a variable name! And then, as an object data-type for variable txt! $-)

  • edited November 2013

    @fiskefyren : you are doing great!

    keywords are just reserved words that belong to the language itself such as if, int, for etc.

    all variable names or names of functions like whatever or so are not keywords since they don't belong to the language itself.

  • "this" referes to the sketch you are in or to the class you are in

  • edited November 2013

    with this little example you can see the usage of "this" in practice.

    The idea is that the variable brand occurs twice: as the parameter of the constructor and as a property in the class. In the constructor, the keyword "this" is used to distinguish between the two: without "this" we refer to the parameter, with "this" we refer to the property of the class since "this" denotes the class itself.

    //
    
    void setup() {
      Car a = new Car(6);
    }
    
    class Car {
    
      int brand = 0;
    
      int lengthCar;
      int widthCar;
      int heightCar; 
    
      color colorCar; 
    
      Car( int brand ) {
        // constructor
        println ("constructor");
        println ("without this "+brand) ;
        println ("with this "+this.brand);
    
        this.brand= brand;
      }
    } // class 
    // 
    
  • This topic rocks!!!

  • I would add

    sketch - program in processing

    Static mode - Static mode simply means it's a list of instructions/calls to existing commands (e.g. draw a bunch of lines then exit). See Active mode

    Active mode - Active mode uses the setup() and draw() calls and draw() runs continuously (gets updated every 'frame'). Every advanced sketch is in Active mode. Only here you can have movement, interactivity and usage of functions. See Static mode. From http://stackoverflow.com/questions/6658827/processing-it-looks-like-youre-mixing-active-and-static-modes

    Array - is a list. This list can be of different types like int, String or an object. Normally we refer to the 5th entry in array a as a[5]; 5 being the index. The usage of arrays has great advantages: Imagine a game where our hero has 100 enemies. Instead of handling the movement and display of each one in a few lines separately (writing 100s of lines) we can put the enemies in an array and for loop over it and thus repeating a few lines again and again for each enemy. There are also arrays with more dimension than one: An 2 dimensional array is a grid, a 3D array a cube, a 4D array a cube in the 4th dimension (or a series of cubes) and so forth.

    2D and 3D - with processing you can draw in 2D space (a canvas like your screen) or in 3D space (a room). In 2D you draw with x and y position, in 3D you paint with x,y and z position where z is the depth. Negative Z leads into the monitor (away from you), positive Z outside the monitor (towards you). Also the camera can be placed in 3D space: it has a position and a point it's looking at (and - seldom used - an angle to allow for fancy effects like leaning left when flying a curve).

  • edited November 2013

    @ GoToLoop

    I've never heard about "short" before in any of my lectures nor have I ever seen it used... what can it be used for exactly? I don't even know what it's suppose to contain, like how int is full numbers and float is decimal numbers.

    Is the data-type color then an advance data-type?

    Also I don't understand how your example gives me "A A" as a result, could you explain it so my simple mind can relate? :s

    PS. is a type the same thing as a data-type?

    @ Chrisir

    Hm, I'm trying to understand your example, when I try to run it, it gives me "6 and 0" but I don't understand how +this.brand gives me 0 while brand gives me 6, is it because the car(6) is added to brand but this.brand is only what it says within brand (brand=0)?

    Oh, I thought the max of an Array was [][] <-2, btw is there any limitations as to what you can put inside an Array? Like could you put Strings in there or such to recall?

    Also I'm having a problem with making an object/array thingy into a global like fx "Movie meow, purr, scratch;" (for sounds) or "Button button1, button2;" because this doesn't work: " objects = new IObjects[2]; " so i'm not sure how to write this in a proper way.

    Again, sorry about the late replies! I'm still very interested in this and try to relocate as much time as I can to really understand this! The problem is that I've a lot of other projects on the side line that really complicate things... I dunno, this place is crazy with what they expect of us to do with hardly no time.

    I got other questions but I've to look over my material and post again, because I can't remember what I wanted to ask you guys about, but thanks so much so far! It has helped quite a bit <3

  • edited November 2013

    PS. is a type the same thing as a data-type?

    In the context I'm using them, they are so! B-)

    I've never heard about "short" before in any of my lectures...

    Data-type short is like a mini int. While an int takes up 4 bytes (32 bits), short goes w/ only 2 bytes (16 bits)! :-j
    And like I said, there are 8 primitive data-types in Java. Even though not all schools mention all of them! :-L

    Among them, float & double are for fractional values. boolean for true & false states.
    The other 5 primitive data-types are for whole values!
    And color, as mentioned, is just an alias for int! <):)

    Also I don't understand how your example gives me "A A" as a result...

    I was just trying to prove that only the 8 aforementioned primitive data-types are Java keywords!
    The other data-types that come from classes are object data-types and aren't keywords!

    As you may know now, we can't use keywords as names for variables, functions and classes.
    And even though String is an object data-type, it isn't a keyword like a primitive data-type.
    Thus it can be used as a variable name! And that's what I did there!!! @-)

    1st, I've declared a char variable called String, and printed out its content.
    2nd, a String variable called txt, and printed that out as well.

    Notice how Java doesn't mixed them up! It knows when String is a variable name and when String is an object data-type!!! \m/

    Next, the reason why both variables String & txt print out "A":

    Data-type char, besides storing whole values and taking up 2 bytes (16 bits) just like short, it got further peculiarities:

    • It is the only unsigned data-type in Java. That is, it only accepts positive numbers and 0!
    • That value range represents the whole Unicode char set (UTF-16).
    • And most importantly, when it gets printed out, it displays a Unicode character corresponding to the value stored in it!

    That's why we got an 'A' instead of 65, for that is the ASCII/Unicode value for it! >:/

    In the 2nd case, we have -> String txt = String + "";, in which String = 65.
    And again, we got "A" printed out. But this time as an "A" String rather than an 'A' char.

    Object data-type String is nothing more than an array of Unicode characters -> char[]!
    And Java knows that when we convert a char into a String, it gotta use its character form rather than its numerical value!!! =:)

    Well, that's all folks!!! :-\"

  • edited November 2013

    Hm, I'm trying to understand your example, when I try to run it, it gives me "6 and 0" but I don't understand how +this.brand gives me 0 while brand gives me 6, is it because the car(6) is added to brand but this.brand is only what it says within brand (brand=0)?

    my small examples with car brand shows you the meaning of "this": brand does occur twice:

    1st as a parameter in the constructor in line 17 (value 6, see line 4). This is like a variable in the constructor only that it is given from the outside as a parameter (line 4).

    2nd: as a property of the class (line 9), value 0.

    so when we print brand without "this":

    println ("without this "+brand) ;
    

    we get 6 (parameter)

    when we print it with "this", we have 0:

        println ("with this "+this.brand);
    

    because this refers to the class and therefore the property is referred to.

  • edited November 2013

    Oh, I thought the max of an Array was [][] <-2, btw is there any limitations as to what you can put inside an Array? Like could you put Strings in there or such to recall?

    No, there is no limit really. You can have an array of String or an array of objects even (see next post pls)

  • edited November 2013

    Also I'm having a problem with making an object/array thingy into a global like fx "Movie meow, purr, scratch;" (for sounds) or "Button button1, button2;" because this doesn't work: " objects = new IObjects[2]; " so i'm not sure how to write this in a proper way.

    Well, you can say

    Button button1, button2;
    

    but then you have to say somewhere

    button1 = new Button();
    button2 = new Button();
    

    or you can say it in one line:

    Button button1 = new Button();
    

    an array of objects is different still;

    this code is from another guy.

    You can see, in line 1 we init the array with 26 Boxes in it. In line 14 we make an instance (object) box from the class Box. This we do in a double for-loop so the box we invoke is at index k.

    We give 5 parameters to the constructor of the box, x,y (position), width and height (size) and the color (strokeColor1). Later we could give it a fill-color (as opposed to stroke-color) and a text (with a textcolor maybe).

    Please note that the class Box is written with a capital; one object box would be written with a small letter: box = new Box();

    also, in an array we use a small letter (the boxes are objects) but use plural since there are many boxes in the array: boxes.

    Box [] boxes = new Box[26]; 
    
    void setup() { 
      size(600, 600); 
      // smooth();
    
      // Create a 5x5 grid of boxes with size 50*48
      int x = 10; // dist left  
      int y = 10;  // dist top
      int k=0;     // index
      for (int i = 0; i < 5; i += 1) {    // x direction 
        for (int j = 0; j < 5; j += 1) {   // y direction                      // color 
          color strokeColor1 = color (random(255), random(255), random(255));   
          boxes[k] = new Box(x+i*53, y+j*53, 
          50, 48, 
          strokeColor1 );
          k++;
        } // for
      } // for
    } // setup()
    
    // And initialize the boxes like this:
    
    void draw() { 
      background(255);
    
      // display the balls 
      for (int i = 0; i < 25; i++) { 
        boxes[i].display();
      } // for
    } // draw()
    
    // ===============================
    
    class Box {
    
      float x;
      float y; 
    
      float w=50;
      float h=50; 
    
      color col;
    
    
      // constructor
      Box ( float x, float y, 
      float w, float h, 
      color col ) {
        this.x=x;
        this.y=y;
    
        this.w=w;
        this.h=h;
    
        this.col=col;
      } // constr 
    
      void display() {
        stroke(col);
        rect (x, y, w, h);
      } // method
    } // class 
    //
    
  • Hello again! Sorry I haven't replied :/ I've been rather lost in my studies and sadly I failed my programming exam -_- but at least I passed all my other exams (yay). So yeah I'm back again for more help understand this shit... pardon my Danish...

    There is 3 days for my re-exam and I talked with my professor and he said I needed to into variables and fundamentals of mouse and drawing, and conditions. Because I apparently failed at those subjects entirely... so if someone could please explain these to me in a way I can understand it (curse me and my dyslexia!), I will be very grateful!

    PS. There are also other things I would like to ask. Not to mention that I haven't looked this entire page through, I can see some people have written some things here while I was gone :/ but it's rather late now so I'll look at them tomorrow and write again! But until then I hope that someone will help me with variables and conditions, when I'm done with my lectures tomorrow.

    Thanks in advance! You guys have been great so far <3

  • edited February 2014

    I'm sorry you failed.

    I suggest you go over the first 7 tutorials

    http://www.processing.org/tutorials/

    what really help is practice so make small sketches with variables and colors and conditions.

    use the reference (if e.g.)

    http://www.processing.org/reference/

  • 3 days !?

    beats me

    our last posts (you never said thank you for them) where from november. Since when do you know you failed? November?

    Why do you come back that late? You should have come back earlier and practice...

    you need to put effort in it when you want to pass...

  • sorry, I don't meant to sound harsh....

    just try some tutorials and some examples...

  • edited February 2014

    @Chrisir Sorry, but I'm taking a Bachelor... so I've more topics to cover than just Programming. Beside our grades were delayed for a very long time, so we were just informed not that long ago about who failed and passed...

    I haven't been here mostly because of stress and because of busywork. There was also a period where I tried to come back here where the forum was down, I don't know when it came back up running again...

    Don't get me wrong, I'm glad for the help... life have just been... bothersome lately...

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