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Hi all, My goal is outputting to a big image, so i'm working in a PGraphics that is "m" times larger than what the size() uses, and that gets rendered at the end of the draw() with a image(big,0,0,big.width,big.height). I have a class of snow-flake thingies, that get picked up from the data folder, and are in fact transparent pngs with everything white or transparent (no black in there whatsoever). It all looks fine, until i see the result of big.save(); The resulting png has black edges wherever the transparency layer is fuzzy. This happens in P2D and P3D, if i leave the default shader, it slows down horribly, but the result is fine. Look: the above is with P2D and the below is without specifying anything, just big = createGraphics(widthm,heightm);