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Pretty new to Processing here, I'm trying to get my PeasyCam a rotation without losing my first constraints.
Right now i have this on my void draw
and all of my cam stuff in another tab
cam = new PeasyCam(this, 0, 0, 0, 800);
Here what I search in green, and in red the actual rotation constraint (freelook). Basically I'm looking for a rotation INCLUDING my rotateZ and X.
Here is what the cam give me when i move my mouse
Here is the kind of thing i want when i move my mouse.
Could you write me down a solution for this problem ? I checked the peasycam example and site, nothing.