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I'm a beginner at processing. I have created an animation where circles bounce around the screen. I tried to put an image in the background using this in the draw function.
PImage img; img = loadImage("stars.jpg"); background(img);
It works but it makes the animation extremely slow and choppy. I understand that this is happening because for every frame the image file has to be accessed and drawn, which takes a lot of resources. I tried putting the image in the setup but then my moving balls leave black trails.
Is there a way to put an image on the background of an animation without visibly slowing down the animation?