strokeWeight OpenGL

edited October 2013 in Programming Questions

Hey, I’m having a problem which seems kind of banal, however I can’t come up with a solution so I was hoping somebody here could help me.

In my sketch I use triangles which enlarge according to sound, simply by adding value to strokeWeight. This works fine with the standard renderer. With P3D however the weight of the lines changes, but the joints stay the same. So the objects look more like sugar cubes rather than triangles.

I thought about creating a PShape object and then using scale, however with the P3D renderer shapeMode(CENTER) doesn’t seem to work.

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