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I currently have an sketch running 10000 simple particles with P2D. When I try to render the particles as individual points using point() i get about 25 fps. While running the SAME sketch, but using line() as the current (x,y) and (x+dx,y+dy) I get 45 fps, why? In my head, lines uses two points plus all the pixels between them, so it should be much slower...
The only other scenario I've thought is that point() uses set() and therefore is slow. So... what's correct?