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Hello all,
I am thinking using processing to draw a figure or an animation to have the effect of light beams, like taking photos of people waving led finger lights in the dark. I guess this should use some techniques related with shader. But I have no idea how to. Any suggestions or comments will be appreciated.
Thanks in advance
Answers
maybe some additive blending stuff ?
natureofcode.com/book/chapter-4-particle-systems/
roberthodgin.com/magnetosphere-part-2/
Hi, sus
Thanks for the comments. the first url could help to simulate particle dynamics. but how to give the glow and blur effect?
for the second it gave excellent results. some maybe what I want. But it doesn't give any courses or tutorials on how to do it. If there were something like tutorials for the techniques in robert hodgin's art work, that will be great.
While not quite the entire answer there is a cool blur shader in the examples... With a little tweak here and there and some math elbow grease youll get something 'ravey' however is a 2d shader...(trying to make a glow in 3d and been stuck for weeks)
There is a nice glow effect in GLGraphics examples, the sketch is called Neon. It is based on blurring and scaling down to get the glow, and then mixing with the original buffer.
You just need to adapt it to Processing 2.