fatal error starting 3D scetch on Android device

edited April 2014 in Android Mode

I have processing 2.0.3 for win7 64bit. I can run all my 3D scetches on Samsung SIII with android 4.2.2 and 4.3.

On my HP Slate 7 HD with Android 4.2.2 I can run any non-3D scetches. But when I start any 3D scetch (the same which run well on Samsung) I have the following error (showing up at the bottom in Processing IDE):

FATAL EXCEPTION: GLThread 873 java.lang.RuntimeException: Cannot link shader program: at processing.core.PGraphics.showException(Unknown Source) at processing.opengl.PShader.init(Unknown Source) at processing.opengl.PShader.getAttributeLoc(Unknown Source) at processing.opengl.PGraphicsOpenGL$LightShader.loadAttributes(Unknown Source) at processing.opengl.PGraphicsOpenGL$TexlightShader.loadAttributes(Unknown Source) at processing.opengl.PGraphicsOpenGL.getPolyShader(Unknown Source) at processing.opengl.PShapeOpenGL.renderPolys(Unknown Source) at processing.opengl.PShapeOpenGL.render(Unknown Source) at processing.opengl.PShapeOpenGL.draw(Unknown Source) at processing.core.PGraphics.shape(Unknown Source) at processing.core.PApplet.shape(Unknown Source) at processing.test.texture_cube.texture_cube.draw(texture_cube.java:40) at processing.core.PApplet.handleDraw(Unknown Source) at processing.opengl.PGL$AndroidRenderer.onDrawFrame(Unknown Source) at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1516) at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) }

What could be the reason for that?

Thanks!

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