We are about to switch to a new forum software. Until then we have removed the registration on this forum.
I have a P3D sketch with a Sphere primitive at 0,0,0. Surrounding the sphere (though not touching) are a number of cubes that are orientated so their z-axis points to the center of the sphere.
The sphere is textured with an image file. How would I go about finding the colour on the surface of the sphere at the point a line from each cube to 0,0,0 intersects the surface ?
looking for general ideas at this stage... was thinking collision detection,raytracing... but also wondered (hoping!) if there may be a simpler method ?