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Years ago I managed to use Processing (1.5 ? 2 ? I can't say) + one of the kinect librairies (maybe SimpleOpenNi, that doesn't seem to ba available anymore) in order to get the joints of a skeleton. It worked fine at that time. This year, nothing works at all, or quite : I'm able to get a cloud of points with openKinect, but not on any operating system, just on Ubuntu (I also use Windows 7 and Windows 10). I'm quite lost, I tried many old drivers/sdk installations etc.
So my question is : can somebody who actually (and recently) managed to get a skeletton tell me : - which operating system was used - which version of Processing - which processing library (SimpleOpenNi, Kinect4WinSDK, OpenKinect, Kinect V2) - which driver or sdk was used
It would be a huge help.
Answers
I answer to myself : after a very long day trying a lot of very old stuff I mangaged to get the skeleton using Kinect4winSDK, with a kinect model 1414 and Microsoft Kinect SDK 1.8 on Win 10. I'm pretty sure I tried this before but for some reason it didn't work until that time.
Thank you for sharing your solution. What version of Processing did you get this working with?
Processing 3.3.7, Kinect-V1 or V2, one Mac and SimpleOpenni library