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import processing.opengl.*;
import procontroll.*;
import net.java.games.input.*;
ControllIO controllIO;
ControllDevice joypad;
ControllStick stick1;
ControllStick stick2;
float transX;
float transY;
void setup(){
size(600,600,OPENGL);
transX = width/2;
transY = height/2;
controllIO = ControllIO.getInstance(this);
joypad = controllIO.getDevice("HID-compliant game controller");
joypad.plug(this, "handleButton1Press", ControllIO.ON_PRESS, 1);
joypad.plug(this, "handleButton1Release", ControllIO.ON_RELEASE, 1);
joypad.plug(this, "handleMovement", ControllIO.WHILE_PRESS, 0);
stick1 = joypad.getStick(0);
stick1.setMultiplier(PI);
stick2 = joypad.getStick(1);
stick2.setTolerance(0.06f);
stick2.setMultiplier(0.05f);
}
void handleButton1Press(){
fill(255,0,0);
joypad.rumble(1);
}
void handleButton1Release(){
fill(255);
}
void handleMovement(final float i_x,final float i_y){
transX += i_x;
transY += i_y;
}
void draw(){
background(0);
lights();
translate(transX,transY,0);
rotateX(stick2.getTotalY());
rotateY(stick2.getTotalX());
box(200);
}