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Hi, I want to blend two very different 3D objects, say a cat and a teapot, to create a sort of average between them. Much similar to how you would do it in 2D with the blend function in Illustrator, which is also easy to recreate in Processing. (The results will be wonky of course, but that's the point.)
I haven't written any code yet but asking here to see if anyone has seen any attempts to do something similar?
Since the two 3D objects will have completely different point arrays I guess I need to go through each point on object A and find the closest point on object B, and this closest point would need to be in a specific angle relative to origin.