Help needed with P3D on Android

edited January 3 in Android Mode

Hi there

I developed a Processing based Android app month ago and I'm stuck with a bug that prevents me from releasing it.

I reported the issue Here

Here is and debug unsigned apk of my app

and Here is a video capture of the graphical problem

and here is the whole Android Studio project

It is kind of painful to have done a project almost all the way and not being able to release it

If anyone could give it the notch it needs to get out, I'll put his name in the splash screen with mine

It is hard to keep your enthusiasm up sometimes




  • I ran your code on a SG8 (installed the apk) and I am getting glitches running your demo. It happens from the start, not need to press the Home button. See the screenshot below. The artifacts are more towards the North Hemisphere. You can also see a high speed glitch at the center of the sphere. I mean, it changes fast but it seems it is drawing pieces of texture fragments from your main texture design. No idea how to solve the problem but just to share my experience with your code. Hope you can find a solution sooner than later.



  • edited January 11

    Thank you @kfrajer :) the screenshot you made mixes all the bug together into something... artsy ? ;)

    I have one sort of depth buffer bug, ON SOME DEVICES, that clips together the 3 spheres I use

    And then I have the other bug, triggers by onPause/onResume that "break" the colors (fill()) of the horizontal lines on the side of the globe AND the color of the blind that serves as the background of the "menu"

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