We are about to switch to a new forum software. Until then we have removed the registration on this forum.
I cant get this playhead to animate in a while loop.
The sounds I want it to play are randomly selected from an array and I want to draw a line to show how far one is from ending each time it's triggered. I need the animation to work in the loop since I'm using that to pause the timers that control my samples.
Here's the relevant section of code.
while(Ads[i].isPlaying()){
countDown();
}
void countDown(){
// draw a line to show where in the song playback is currently located
strokeWeight(10);
int posx = int(map(Ads[i].position(), 0, Ads[i].length(), 0, width));
stroke(0,200,0);
line(posx, 0, posx, height);
}
I can use
println(( Ads[i].length() - Ads[i].position()) /1000 );
to show the remaining time a sample has on the console but I can't draw that number or represent it in my sketch for some reason.
Answers
Your sketch only shows you what you drew inside draw() when draw() is finished. So drawing things inside a while() loop is sort of pointless.
Consider changing your "while" to an "if".