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For debugging purposes I would really like if I could update the screen halfway a draw. So I can update before halting on a breakpoint.
I tried to do this with:
g.endDraw();
g.flush();
g.beginDraw();
For example. In combination with different renderers (P2D, JAVA2D, etc.). But i can't get it to work. Is there anyway to force an output?
Answers
I guess I want this functionallity (3th post):
https://forum.processing.org/one/topic/force-draw-refresh.html
But that was for processing one, and does not work anymore.
I'm not sure if you can. Could you just use noLoop(); return; to skip to the end of the draw() loop?