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I am continuing my learning of how processing with python works. I have created a small window with a character/rectangle that moves around it using the arrow keys. I have also included a step counter and score at the bottom of the screen. All of this works well and I understand it.
The next thing I want to try is adding a random object to the window that will have collision detection PLUS a moving object like a bullet, that fires from one side to the other repeatedly.
BLOCK 1) I am going to create a random block (same size as the moving rectangle) and place it somewhere in the window 2) If the rectangle hits the block, I want collision detection and for it not to be able to move through it
BULLET 1) The bullet will be something small moving from left to right 2) If the bullet hits the moving rectangle, I want the rectangle to go back to the start.
Right now I have the random block placement, and I tried to make it so that it would be placed on the same coordinates as the rectangle (that is why I am using r1, r2 to round it to an even number). I am sure there is an easier way of doing it, but this works.
I do not have any collision detection yet. I thought I might have to add "OR" to the keyReleased conditionals:
if (keyCode == LEFT) and x1>=1 OR
But I am not sure if that would work. Here is the code so far. Any help is greatly appreciated it. And I do understand this isn't probably the most efficient way of doing things, but so far I do understand how I am doing it.
add_library("minim") x1=100 x2=20 y1=0 y2=20 steps=0 def setup(): global sf, steps, r1, r2 size(200, 200) background(255) # white minim=Minim(this) sf=minim.loadFile("light ping.mp3", 2048) r1= int(random(5,155)) r2 = int(r1/10) * 10 print("This is the random number", r1) print("This is the random number", r2) def draw(): background(255) global x1,y1,x2,y2, steps fill(39,79,188) rect(r2,r2,x2,y2) fill(155) stroke(1) rect(x1, y1, x2, y2) noStroke() rect(0,0,5, height-25) rect(0,height-25,width, 5) rect(width-5, 0, 5, height-25) rect(0,0,width, 5) # score header text("SCORE", 10, height-5) # steps counter text(steps, 60, height-5) def keyReleased(): global x1, y1, x2, y2, steps steps=steps+1 rect(x1, y1, x2, y2) if (key==CODED): if (keyCode == LEFT) and x1>=1: x1=x1-10 print(x1) rect(x1,y1,x2,y2) elif (keyCode == RIGHT) and x1<=169: x1=x1+10 print(x1) rect(x1,y1,x2,y2) elif (keyCode == UP) and y1>=1: y1=y1-10 print(y1) rect(x1,y1,x2,y2) elif (keyCode == DOWN) and y1<=140: y1=y1+10 print(y1) rect(x1,y1,x2,y2) else: fill(255,255,0) rect(x1,y1,x2,y2) sf.play() sf.rewind()