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Programming question using loops

edited March 2017

Hello, I'm attempting to do this one assignment my professor assigned, but I'm having some trouble. Here is my full code:

change = 0 #calculates the change

#Y coordinates for each coin
y1 = 60
y2 = 60
y3 = 60
y4 = 60
y5 = 60
y6 = 60
def setup():
size(600,600)

def draw():
global y1,y2,y3,y4,y5,y6

#Draws the coins on canvas
fill(150)
ellipse(60,y1,90,90)

fill(230,225,50)
ellipse(160,y2,90,90)

fill(150)
ellipse(260,y3,70,70)

fill(150)
ellipse(360,y4,60,60)

fill(150)
ellipse(460,y5,50,50)

fill(200,145,30)
ellipse(560,y6,40,40)

#Keypressed increases and decreases number of change
def keyPressed():
global change,y1,y2,y3,y4,y5,y6
if key == 'q':
change = change + 1.00
if (((change*(change+2))/4) == change):
y2 = y2+20
else:
y1 = y1+20
if key == 'a':
change = change - 1.00
if key == 'w':
change = change + 0.10
if key == 's':
change = change - 0.10
if key == 'e':
change = change + 0.01
if key == 'd':
change = change - 0.01

print(change)

But the snippet I need help with is this:

def keyPressed():
global change,y1,y2,y3,y4,y5,y6
if key == 'q':
change = change + 1.00
if (((change*(change+2))/4) == change):
y2 = y2+60
else:
y1 = y1+60

So basically what I'm trying to do is, when the key Q is pressed it increases the variable change. I want it so every time the variable change lands on an even number, the Y coordinate for one of ellipse to increase, thus displaying a new ellipse under that one. Else, if it's on an odd number, I want the Y coordinate for a DIFFERENT ellipse to increase. However, that's not happening and I can't figure out why. Only the first ellipse's y coordinate increases even if the variable change is an odd number and the second ellipse's y coordinate only increases when change is 2, which doesn't make sense because that's an even number and should only increase when it's an odd number.

My prof suggested I use loops and not if statements but I dunno how to do that.

Thanks, sorry if I'm confusing

Tagged:

• change = change + 1.00

Why the float 1.00 increment? Can't you just use integer literals? change += 1 :-@

• My assignment requires me to have the user add/subtract coins on canvas and calculate the total change. I'm Canadian so pressing the key q adds loonies which one loonie is 100 cents. I thought it'd be better to have it as 1.00 since later on, I have to incorporate dimes(0.10) and nickels(0.5). But I'm not sure if that's the best way to do it.

• You can always divide change by 100 for displaying purposes.
For more precision, keep change as an integer, so you can use operator == safely.

• So instead of change += 0.5, go w/ change += 50 instead. *-:)

• Okay thank you, I don't know why I didn't think of that :/. I'm still having trouble making my if statement under key == 'q' work :(

• edited March 2017 Answer ✓
def keyPressed():
global change, y1, y2, y3, y4, y5, y6

k = chr(keyCode) if key != CODED else keyCode

if k == 'Q':
change += 100
if change/100 & 1: y2 += 60
else:              y1 += 60

• Thank you so much for your help