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In the penrose tile example for the shader (InfiniteTiles), one can see that there is a value
tileShader.set("time", millis() / 1000.0);
If I try to modify this so that the tile will move at a speed according to my mouse,
float t =millis() / 1000.0; float pctX = map (mouseX, 0, width, 0, 1); tileShader.set("time", t*pctX);
the shader will do this 'scrubbing' effect where the entire image moves very quickly, but then once you stop moving the mouse, it will go at the speed you want. Is there any way to avoid this scrubbing effect? What I'm trying to accomplish are smooth increases in speed of the tile movement.