Map Kinect to z-coords

I am trying to map the kinect v2 x,y,z coords for an interactive floor. Naturally x,y coords were no problem, but I am having a tough time wrapping my mind around mapping the z coordinate. My goal is for my particles to follow the user around in a 3d space. Any suggestions? Thank you.

p.s. I am using the SkeletonDepthMask example from KinectPV2 library, it utilizes the z coord but like I said I can't figure out a way to utilize it.


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