Translate x,y,z

edited December 2016 in Programming Questions

I use translate() in my sketch pretty often. Now suddenly (since i switched to P2D) I get this message:

"translate() with x, y, and z coordinates can only be used with a renderer that supports 3D, such as P3D. Use a version without a z-coordinate instead."

But, I cannot find a translate() w/ a z-coordinate and i wouldn't need one.

Also the sketch is running, so processing won't point to the line w/ this problem. Is there way to find this line in a compiling report or something?

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