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Namaste all,
I was trying to make an analog clock and came across this code :
int cx, cy;
float secondsRadius;
float minutesRadius;
float hoursRadius;
float clockDiameter;
void setup() {
size(640, 360);
stroke(255);
int radius = min(width, height) / 2;
secondsRadius = radius * 0.72;
minutesRadius = radius * 0.60;
hoursRadius = radius * 0.50;
clockDiameter = radius * 1.8;
cx = width / 2;
cy = height / 2;
}
void draw() {
background(0);
// Draw the clock background
fill(80);
noStroke();
ellipse(cx, cy, clockDiameter, clockDiameter);
// Angles for sin() and cos() start at 3 o'clock;
// subtract HALF_PI to make them start at the top
float s = map(second(), 0, 60, 0, TWO_PI) - HALF_PI;
float m = map(minute() + norm(second(), 0, 60), 0, 60, 0, TWO_PI) - HALF_PI;
float h = map(hour() + norm(minute(), 0, 60), 0, 24, 0, TWO_PI * 2) - HALF_PI;
// Draw the hands of the clock
stroke(255);
strokeWeight(1);
line(cx, cy, cx + cos(s) * secondsRadius, cy + sin(s) * secondsRadius);
strokeWeight(2);
line(cx, cy, cx + cos(m) * minutesRadius, cy + sin(m) * minutesRadius);
strokeWeight(4);
line(cx, cy, cx + cos(h) * hoursRadius, cy + sin(h) * hoursRadius);
// Draw the minute ticks
strokeWeight(2);
beginShape(POINTS);
for (int a = 0; a < 360; a+=6) {
float angle = radians(a);
float x = cx + cos(angle) * secondsRadius;
float y = cy + sin(angle) * secondsRadius;
vertex(x, y);
}
endShape();
}
I wanted to understand why have they used "norm" function for minute and hour hands? I know norm normalizes a number from another range into a value between 0 and 1. Why is it needed here?
Thanks!!
Answers
norm() is used here to translate seconds and minutes to the decimal system. So for example: If you have 1 hour and 30 minutes you can say: This are 1.5 hours.
The same could be achieved if you divide by 60.
if you just used hour in line 33 then the arm would point to 3 from 3 o'clock until 3:59 before suddenly pointing to 4. adding the fractional part, calculated using the minutes, the arm will gradually move from 3 to 4 as the hour proceeds, like a real clock does.
the same, to a lesser degree, with the minutes
Thanks benja. One more doubt, we are mapping second & minute from 0 to 60, shouldnt they be mapped from 0 to 59 coz thats the range of their value? shouldn't this gives an error since 60 is more than the function's range?
when I tried doing it form 0-59 the hands stopped for a sec and then moved again.