p3d + SVG aliassing

edited June 2016 in Programming Questions


somewhat beginner here, i'm making some scenes with SVG files using geomerative library. everything works, i optimized the SVG's to contain only simple linework. but everything looks aliassed when rendered with P3D. i tried higher smooth() values, no difference. when i set noSmooth() it gets more ugly and jagged so the default smooth(2) is working.

is there a way to get higher quality or higher anti-aliassing? or some super high AA quality setting for saveFrame()? or should i look into post processing manipulation?


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