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My end goal is to create a canvas displaying a few basic SVG shapes, each of which are filled with a random image. I've tried a couple different methods, none of which worked out very well.
I've tried loading the SVG then looping through all of the vertices, but I'm not sure how to apply the UVs. It also doesn't take curves into account which isn't ideal. I decided to try recreating the shapes in Blender then export the OBJ file so I'd have UVs intact. Importing the OBJ file never seemed to work out and there was always some sort of issue.
This has been eating up my weekend and I feel like I'm overlooking something very basic. Any guidance with this is really appreciated.