Deconstructing PeasyCam for practice

edited June 2016 in Library Questions

Hey all, I'm interested in building my own version of PeasyCam which is designed to be computationally fast, whatever that means.

Essentially I'm trying to convert the orbital design into a first person design, and removing everything to bare-bone.

Any recommendations before I get bloody knuckles? This is for practice so the more references and subject material you can post the better off.

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