How to change movement patterns of objects

edited April 2016 in How To...

I'm trying to make a simulation of states of matter (solids, liquids, gases). I would like to show particles vibrating in a fixed pattern, then spreading out and moving more randomly, and then being very far apart. Any ideas on how to do this?

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Answers

  • You need a var stateOfMatter to have those states as 0/1/2

    then look at examples random walker and set the factor /Radius accordingly

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