Kinect PV2 extract position from pointcloud

edited February 2016 in Kinect

Hi all, I'm starting to test the library "Kinect PV2" by Thomas Sanchez Lengeling with a Kinect v2. One of the examples (PointCLoudOGL.pde) allows to represent a PointCloud using openGL and Shaders.

I'm wondering if it's possible to get the position (vector) of each point.

Thanks, J

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