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I've been trying to make a game with different scenes and control scene changes by button clicks. After some debugging I noticed that mouseX and mouseY are returning 0 values when draw() is not called (i.e. during instances where noLoop() is being used).
I found a work around that gives me values close enough to what mouseX and mouseY should be using winMouseX and winMouseY but those seem to be off a few pixels and will change depending on the window frame. Anybody know how to get the actual mouseX and mouseY values?