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I'm prototyping a small multilevel game using Hermes.
I'm trying to figure out the best way to freeze a world when the user wants to pause the game: is there a smart way to do that?
Also, I'm thinking of organizing the game in several worlds (one for each level, plus the intro, and other sections). My Idea is that a level that ends will call a worlds "manager" in its shutdown() method, the manager knows what to do and juggles among the various worlds. Does this sound right?