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i am trying to relearn processing but i cant get my head around these functions.
im using 1.5.1 processing.
Vertex shape goes (0,0) (1,0) (1,1) (0,1) but why? shouldnt it go vertex (0,0) (1,0) (0,1) (1,1) when creating a shape. this seems like the logical way ?
Translate: if i translate to (0,0,0) in a loop its always (0,0,0) but if i translate to (4,0,0) it pushes X so 4 8 12 16 etc can anyone explain why this is?
Pushmatrix and popmatrix if i use these functions in a loop it effects the object. i cant understand these functions, i know they have a stack. where is the stack ? how big is the stack ?
how does translate and push and pop work together? if i pushmatrix before translate it act differently. is pushmatrix just a buffer stack which is similar to a loop?
its driving me nuts trying to understand these function again.