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Do I need to do something special to get anti aliasing on P3D/OPENGL? from what Ive read its on by default but it definitely doesn't look like it.
any ideas? I'm on osx 10.8.4
Answers
smooth(16);
...after
size()
already there.
I'm trying to use blendMode(MULTIPLY); else I wouldn't even be using opengl, it seems you cannot use blendMode without opengl, at least for me.
here it is without OPENGL:
with OPENGL
hmm it seems I had an old version of processing which was beta. Better, but still not as good as without OPENGL, which is counter intuitive. seems like it should be smoother with OPENGL?