no antialiasing in OPENGL/P3D etc

edited November 2013 in Programming Questions

Do I need to do something special to get anti aliasing on P3D/OPENGL? from what Ive read its on by default but it definitely doesn't look like it.

any ideas? I'm on osx 10.8.4

Screenshot 2013-11-09 22.34.56

Answers

  • smooth(16);

    ...after size()

  • already there.

  • edited November 2013

    I'm trying to use blendMode(MULTIPLY); else I wouldn't even be using opengl, it seems you cannot use blendMode without opengl, at least for me.

  • here it is without OPENGL:

    Screenshot 2013-11-09 23.26.57

    with OPENGL

    Screenshot 2013-11-09 23.27.11

  • hmm it seems I had an old version of processing which was beta. Better, but still not as good as without OPENGL, which is counter intuitive. seems like it should be smoother with OPENGL?

    Screenshot 2013-11-09 23.56.35

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