I have an error with my classes and i don't know how to fix it

Hello ! I'm doing a game and i got the error "cannot find a class or type named myclass". I tried to fix it but I don't understand where the problem is... If someone could help me it would be fine :) ! There is my code (only the 1st and 2nd tab ) :

//MAIN TAB


import ddf.minim.*;
import ddf.minim.analysis.*;

//création des objet appelant les fonctions minim
Minim minim;
AudioPlayer[]song;
BeatDetect beat;

  Bouton Bouton1;
  Bouton Bouton2;
  BoutonG BoutonG1;
  BoutonG BoutonG2;
  BoutonG BoutonG3;
  BoutonG BoutonG4;
  BoutonM BoutonM1;
  BoutonM BoutonM2;
  BoutonM BoutonM3;
  BoutonM BoutonM4;
  BoutonM BoutonM5;

//bg est l'image de fond, bc l'image de la barre de chargement
  PImage bg;
  PImage bc;
  PImage imagemenu;
  PImage imagemenuM;
  PFont titre;
  PFont policescore;
  int start;

//couleurs du jaune au rose
  color from = color (136,6,206);
  color to = color (38,196,236);

//variables
  int i;
  int j = 0;
  int a = 1;
  int b = 1;
  ArrayList Obst;
  int Debut;
  int Temps;
  int stage = 1;
  int Bonus;




void setup() {
  size (displayWidth, displayHeight-75); // Définit la taille de la fenêtre avec un enlevement de la barre de tâche
  
  fill(0, 0, 0);
  rect(0, 0, displayWidth, displayHeight-75);
  

  song = new AudioPlayer[5];
 
  Obst = new ArrayList();
  minim = new Minim(this);  //création d'un nouvel objet de classe "Minim"
  //ArrayList  Obst = new ArrayList ();
  quad(45.75/100*width, 90, 49.51/100*width, 90, 36.6/100*width, height, 15.0/100*width, height); // Taille du chemin à gauche    //  (xHG, yHG, xHD, yHD, xBD, yBD, xBG, yBG)
  quad(49.51/100*width, 90, 52.27/100*width, 90, 63.2/100*width, height, 36.6/100*width, height); // Taille du chemain au centre //  Avec H = Haut, B = Bas
  quad(52.27/100*width, 90, 56.03/100*width, 90, 84.8/100*width, height, 63.2/100*width, height); // Taille du chemin à droite  //  Avec D = Droite, G = Gauche


//l'objet song appelle la fonction minim.loadFile qui appelle, télécharge la musique dans le programme
song[0] = minim.loadFile("Musiques/305.mp3", 2048);
song[1] = minim.loadFile("Musiques/South Side.mp3", 2048);
song[2] = minim.loadFile("Musiques/Nightcore - Flute.mp3", 2048);
song[3] = minim.loadFile("Nightcore - Dam Dadi Do.mp3", 2048);
song[4] = minim.loadFile("Musiques/Quintino - Winner.mp3", 2048);
song[5] = minim.loadFile("Musiques/chauffeleshaakermod.mp3", 2048);
//l'objet beat appelle un objet de classe BeatDetect
 beat = new BeatDetect();
 
 
 //crée les polices
  policescore = createFont("Arial Black", 32);
  titre = createFont("Arial Black", 32);
  //assigne la police crée ci-dessus aux caractères du score
  textFont(policescore,25);

  bg = loadImage("Images/Fond d'écran/image fond.jpg");
  bc = loadImage("Images/Barre de chargement/barre de chargement 2.0.jpg");
  imagemenu = loadImage("Images/Fond d'écran/Melow dash menu.jpg");
  imagemenuM = loadImage("Images/Fond d'écran/m wpper.jpg");
  image(bg,0,0);
  
  start = millis();
  
  titre = createFont("Arial Black", 32);
  Bouton Bouton1 = new Bouton(1);
  Bouton Bouton2 = new Bouton(2);
  BoutonG BoutonG1 = new BoutonG(1);
  BoutonG BoutonG2 = new BoutonG(2);
  BoutonG BoutonG3 = new BoutonG(3);
  BoutonG BoutonG4 = new BoutonG(4);
  BoutonM BoutonM1 = new BoutonM(1);
  BoutonM BoutonM2 = new BoutonM(2);
  BoutonM BoutonM3 = new BoutonM(3);
  BoutonM BoutonM4 = new BoutonM(4);
  BoutonM BoutonM5 = new BoutonM(5);
  BoutonM BoutonM6 = new BoutonM(6);
  Score Mon_Score = new Score();

}


void draw() {
  
  
   if(stage == 1){
    fill(255,255,255);
    textAlign(CENTER);
    image(imagemenu,0,0);
    image(imagemenuM,displayWidth/2-180,50);
    text("Melow Dash",displayWidth/2,(displayHeight-75)/2);
    Bouton1.draw();
    
  }
 if(stage == 4){
    fill(255,255,255);
    
    textAlign(CENTER);
    image(imagemenu,0,0);
    image(imagemenuM,displayWidth/2-180,50);
    text("Choissisez votre musique",displayWidth/2,(displayHeight-75)/2);
    
    BoutonM1.draw();
    BoutonM2.draw();
 }
  
  if(stage == 8){
    fill(255,255,255);
    
    textAlign(CENTER);
    image(imagemenu,0,0);
    image(imagemenuM,displayWidth/2-180,50);
    text("Choissisez votre DJ",displayWidth/2,(displayHeight-75)/2);
    
    BoutonG1.draw();
    BoutonG2.draw();
    BoutonG3.draw();
    BoutonG4.draw(); 
  } 
    
  if(stage == 9){
    fill(255,255,255);
    
    textAlign(CENTER);
    image(imagemenu,0,0);
    image(imagemenuM,displayWidth/2-180,50);
    text("Choissisez votre musique",displayWidth/2,(displayHeight-75)/2);
    
    BoutonM3.draw();
    BoutonM4.draw();
    
  }
  if(stage == 10){
    fill(255,255,255);
    
    textAlign(CENTER);
    image(imagemenu,0,0);
    image(imagemenuM,displayWidth/2-180,50);
    text("Choissisez votre musique",displayWidth/2,(displayHeight-75)/2);
    
    BoutonM5.draw();
    
  }
  if(stage == 11){
    fill(255,255,255);
    
    textAlign(CENTER);
    image(imagemenu,0,0);
    image(imagemenuM,displayWidth/2-180,50);
    text("Choissisez votre musique",displayWidth/2,(displayHeight-75)/2);
    
    BoutonM6.draw();
    
  }
  
  if(stage == 2){
    
    //Score.affiche();
  
//Lance la musique
  song[0].play();
    
    imageMode(CORNER);
    image(bg,0,0);
    image(bc,50,50);
  
  float songPos = song[0].position ();
  float songLen = song[0].length ();
  float xpos = (songPos / songLen) * 345;  
  
   if(songLen - songPos <= 500){
    stage = 3;
     }
   
  noStroke();
  for (int i=1;i<j;i+=15) {
    color interA=lerpColor(from, to, (float(i)/360));
    fill(interA);
    rect(59, 60,xpos, 37);
   
    }


  
   Debut = millis();
   //Lancement du processus de détection par la fonction beat.detect
  beat.detect(song[0].mix);
  //la fonction beat.isOnset "traque" le rythme en fonction de l'énergie générée par le son
  if ( beat.isOnset() && Debut >= Temps+200 ) {
      if (Bonus == 50) Bonus = 0;
        Bonus = Bonus +1;
        Obst.add(new Obstacles()); // http://stackoverflow.com/questions/5766698/how-to-cast-an-arraylist-of-objects-to-float-in-processing
        Temps = Debut; 
        a = 0; 
        }
      if (a == 0){
    
        println(Bonus);
        fill (255, 255, 255);
        stroke (0);
        quad(45.75/100*width, 90, 49.51/100*width, 90, 36.6/100*width,height, 15.0/100*width,height); // Taille du chemin à gauche    //  (xHG, yHG, xHD, yHD, xBD, yBD, xBG, yBG)
        quad(49.51/100*width, 90, 52.27/100*width, 90, 63.2/100*width,height, 36.6/100*width,height); // Taille du chemain au centre //  Avec H = Haut, B = Bas
        quad(52.27/100*width, 90, 56.03/100*width, 90, 84.8/100*width,height, 63.2/100*width,height); // Taille du chemin à droite  //  Avec D = Droite, G = Gauche
       
        for (int i = Obst.size()-1; i >= 0; i--) {
             Obstacles obst = (Obstacles) Obst.get(i);
             obst.deplacement(int(Bonus/50));
             }
  }
  
  if (j<360) j++;
}
if(stage == 5){
    
    //Score.affiche();
  
//Lance la musique
  song[1].play();
    
    imageMode(CORNER);
    image(bg,0,0);
    image(bc,50,50);
  
  float songPos = song[1].position ();
  float songLen = song[1].length ();
  float xpos = (songPos / songLen) * 345;  
  
   if(songLen - songPos <= 500){
    stage = 3;
     }
   
  noStroke();
  for (int i=1;i<j;i+=15) {
    color interA=lerpColor(from, to, (float(i)/360));
    fill(interA);
    rect(59, 60,xpos, 37);
   
    }


  
   Debut = millis();
   //Lancement du processus de détection par la fonction beat.detect
  beat.detect(song[1].mix);
  //la fonction beat.isOnset "traque" le rythme en fonction de l'énergie générée par le son
  if ( beat.isOnset() && Debut >= Temps+200 ) {
      if (Bonus == 50) Bonus = 0;
        Bonus = Bonus +1;
        Obst.add(new Obstacles()); // http://stackoverflow.com/questions/5766698/how-to-cast-an-arraylist-of-objects-to-float-in-processing
        Temps = Debut; 
        a = 0; 
        }
      if (a == 0){
    
        println(Bonus);
        fill (255, 255, 255);
        stroke (0);
        quad(45.75/100*width, 90, 49.51/100*width, 90, 36.6/100*width,height, 15.0/100*width,height); // Taille du chemin à gauche    //  (xHG, yHG, xHD, yHD, xBD, yBD, xBG, yBG)
        quad(49.51/100*width, 90, 52.27/100*width, 90, 63.2/100*width,height, 36.6/100*width,height); // Taille du chemain au centre //  Avec H = Haut, B = Bas
        quad(52.27/100*width, 90, 56.03/100*width, 90, 84.8/100*width,height, 63.2/100*width,height); // Taille du chemin à droite  //  Avec D = Droite, G = Gauche
       
        for (int i = Obst.size()-1; i >= 0; i--) {
             Obstacles obst = (Obstacles) Obst.get(i);
             obst.deplacement(int(Bonus/50));
             }
  }
  
  if (j<360) j++;
}
if(stage == 6){
    
    //Score.affiche();
  
//Lance la musique
  song[2].play();
    
    imageMode(CORNER);
    image(bg,0,0);
    image(bc,50,50);
  
  float songPos = song[2].position ();
  float songLen = song[2].length ();
  float xpos = (songPos / songLen) * 345;  
  
   if(songLen - songPos <= 500){
    stage = 3;
     }
   
  noStroke();
  for (int i=1;i<j;i+=15) {
    color interA=lerpColor(from, to, (float(i)/360));
    fill(interA);
    rect(59, 60,xpos, 37);
   
    }


  
   Debut = millis();
   //Lancement du processus de détection par la fonction beat.detect
  beat.detect(song[2].mix);
  //la fonction beat.isOnset "traque" le rythme en fonction de l'énergie générée par le son
  if ( beat.isOnset() && Debut >= Temps+200 ) {
      if (Bonus == 50) Bonus = 0;
        Bonus = Bonus +1;
        Obst.add(new Obstacles()); // http://stackoverflow.com/questions/5766698/how-to-cast-an-arraylist-of-objects-to-float-in-processing
        Temps = Debut; 
        a = 0; 
        }
      if (a == 0){
    
        println(Bonus);
        fill (255, 255, 255);
        stroke (0);
        quad(45.75/100*width, 90, 49.51/100*width, 90, 36.6/100*width,height, 15.0/100*width,height); // Taille du chemin à gauche    //  (xHG, yHG, xHD, yHD, xBD, yBD, xBG, yBG)
        quad(49.51/100*width, 90, 52.27/100*width, 90, 63.2/100*width,height, 36.6/100*width,height); // Taille du chemain au centre //  Avec H = Haut, B = Bas
        quad(52.27/100*width, 90, 56.03/100*width, 90, 84.8/100*width,height, 63.2/100*width,height); // Taille du chemin à droite  //  Avec D = Droite, G = Gauche
       
        for (int i = Obst.size()-1; i >= 0; i--) {
             Obstacles obst = (Obstacles) Obst.get(i);
             obst.deplacement(int(Bonus/50));
             }
  }
  
  if (j<360) j++;
}
if(stage == 7){
    
    //Score.affiche();
  
//Lance la musique
  song[3].play();
    
    imageMode(CORNER);
    image(bg,0,0);
    image(bc,50,50);
  
  float songPos = song[3].position ();
  float songLen = song[3].length ();
  float xpos = (songPos / songLen) * 345;  
  
   if(songLen - songPos <= 500){
    stage = 3;
     }
   
  noStroke();
  for (int i=1;i<j;i+=15) {
    color interA=lerpColor(from, to, (float(i)/360));
    fill(interA);
    rect(59, 60,xpos, 37);
   
    }


  
   Debut = millis();
   //Lancement du processus de détection par la fonction beat.detect
  beat.detect(song[3].mix);
  //la fonction beat.isOnset "traque" le rythme en fonction de l'énergie générée par le son
  if ( beat.isOnset() && Debut >= Temps+200 ) {
      if (Bonus == 50) Bonus = 0;
        Bonus = Bonus +1;
        Obst.add(new Obstacles()); // http://stackoverflow.com/questions/5766698/how-to-cast-an-arraylist-of-objects-to-float-in-processing
        Temps = Debut; 
        a = 0; 
        }
      if (a == 0){
    
        println(Bonus);
        fill (255, 255, 255);
        stroke (0);
        quad(45.75/100*width, 90, 49.51/100*width, 90, 36.6/100*width,height, 15.0/100*width,height); // Taille du chemin à gauche    //  (xHG, yHG, xHD, yHD, xBD, yBD, xBG, yBG)
        quad(49.51/100*width, 90, 52.27/100*width, 90, 63.2/100*width,height, 36.6/100*width,height); // Taille du chemain au centre //  Avec H = Haut, B = Bas
        quad(52.27/100*width, 90, 56.03/100*width, 90, 84.8/100*width,height, 63.2/100*width,height); // Taille du chemin à droite  //  Avec D = Droite, G = Gauche
       
        for (int i = Obst.size()-1; i >= 0; i--) {
             Obstacles obst = (Obstacles) Obst.get(i);
             obst.deplacement(int(Bonus/50));
             }
  }
  
  if (j<360) j++;
}
if(stage == 12){
    
    //Score.affiche();
  
//Lance la musique
  song[4].play();
    
    imageMode(CORNER);
    image(bg,0,0);
    image(bc,50,50);
  
  float songPos = song[4].position ();
  float songLen = song[4].length ();
  float xpos = (songPos / songLen) * 345;  
  
   if(songLen - songPos <= 500){
    stage = 3;
     }
   
  noStroke();
  for (int i=1;i<j;i+=15) {
    color interA=lerpColor(from, to, (float(i)/360));
    fill(interA);
    rect(59, 60,xpos, 37);
   
    }


  
   Debut = millis();
   //Lancement du processus de détection par la fonction beat.detect
  beat.detect(song[4].mix);
  //la fonction beat.isOnset "traque" le rythme en fonction de l'énergie générée par le son
  if ( beat.isOnset() && Debut >= Temps+200 ) {
      if (Bonus == 50) Bonus = 0;
        Bonus = Bonus +1;
        Obst.add(new Obstacles()); // http://stackoverflow.com/questions/5766698/how-to-cast-an-arraylist-of-objects-to-float-in-processing
        Temps = Debut; 
        a = 0; 
        }
      if (a == 0){
    
        println(Bonus);
        fill (255, 255, 255);
        stroke (0);
        quad(45.75/100*width, 90, 49.51/100*width, 90, 36.6/100*width,height, 15.0/100*width,height); // Taille du chemin à gauche    //  (xHG, yHG, xHD, yHD, xBD, yBD, xBG, yBG)
        quad(49.51/100*width, 90, 52.27/100*width, 90, 63.2/100*width,height, 36.6/100*width,height); // Taille du chemain au centre //  Avec H = Haut, B = Bas
        quad(52.27/100*width, 90, 56.03/100*width, 90, 84.8/100*width,height, 63.2/100*width,height); // Taille du chemin à droite  //  Avec D = Droite, G = Gauche
       
        for (int i = Obst.size()-1; i >= 0; i--) {
             Obstacles obst = (Obstacles) Obst.get(i);
             obst.deplacement(int(Bonus/50));
             }
  }
  
  if (j<360) j++;
}
if(stage == 13){
    
    //Score.affiche();
  
//Lance la musique
  song[5].play();
    
    imageMode(CORNER);
    image(bg,0,0);
    image(bc,50,50);
  
  float songPos = song[5].position ();
  float songLen = song[5].length ();
  float xpos = (songPos / songLen) * 345;  
  
   if(songLen - songPos <= 500){
    stage = 3;
     }
   
  noStroke();
  for (int i=1;i<j;i+=15) {
    color interA=lerpColor(from, to, (float(i)/360));
    fill(interA);
    rect(59, 60,xpos, 37);
   
    }


  
   Debut = millis();
   //Lancement du processus de détection par la fonction beat.detect
  beat.detect(song[5].mix);
  //la fonction beat.isOnset "traque" le rythme en fonction de l'énergie générée par le son
  if ( beat.isOnset() && Debut >= Temps+200 ) {
      if (Bonus == 50) Bonus = 0;
        Bonus = Bonus +1;
        Obst.add(new Obstacles()); // http://stackoverflow.com/questions/5766698/how-to-cast-an-arraylist-of-objects-to-float-in-processing
        Temps = Debut; 
        a = 0; 
        }
      if (a == 0){
    
        println(Bonus);
        fill (255, 255, 255);
        stroke (0);
        quad(45.75/100*width, 90, 49.51/100*width, 90, 36.6/100*width,height, 15.0/100*width,height); // Taille du chemin à gauche    //  (xHG, yHG, xHD, yHD, xBD, yBD, xBG, yBG)
        quad(49.51/100*width, 90, 52.27/100*width, 90, 63.2/100*width,height, 36.6/100*width,height); // Taille du chemain au centre //  Avec H = Haut, B = Bas
        quad(52.27/100*width, 90, 56.03/100*width, 90, 84.8/100*width,height, 63.2/100*width,height); // Taille du chemin à droite  //  Avec D = Droite, G = Gauche
       
        for (int i = Obst.size()-1; i >= 0; i--) {
             Obstacles obst = (Obstacles) Obst.get(i);
             obst.deplacement(int(Bonus/50));
             }
  }
  
  if (j<360) j++;
}
if(stage == 3){
         fill(255,255,255);
    imageMode(CORNER);
    textAlign(CENTER);
    image(imagemenu,0,0);
    textFont(titre,50);
    text("Score",displayWidth/2,(displayHeight-75)/2-200);
    textFont(policescore,25);
    Bouton2.draw();


 
  
 
    
   } 
  }
  
 void mousePressed() {
    Bouton1.mousePressed();
    Bouton2.mousePressed();
    BoutonM1.mousePressed();
    BoutonM2.mousePressed();
    BoutonM3.mousePressed();
    BoutonM4.mousePressed();
    BoutonM5.mousePressed();
    BoutonM6.mousePressed();
    BoutonG1.mousePressed();
    BoutonG2.mousePressed();
    BoutonG3.mousePressed();
    BoutonG4.mousePressed();

    }

//TAB 2

class Bouton {
 boolean rectOver = false;
 int rectX;
 int rectY;
 color rectColor;
 color rectHighlight;
  
  Bouton(int A){
  
  
   rectColor = color(136,6,206);
  rectHighlight = color(38,196,236);
  
   rectX = displayWidth/2-150;
  rectY = (displayHeight-75)/2+25;
  
  }
  
  void draw() {
   update(mouseX, mouseY);
 
  
  if (rectOver == true) {
   fill(rectHighlight);
    
  } 
  
    else {
   fill(rectColor);
   
    }
    
  stroke(255);
  rect(rectX, rectY, 300, 50);
   fill(255,255,255);
     if(stage == 1){
    text("Jouer",displayWidth/2,(displayHeight-75)/2+60);
    }
     if(stage == 3){
    text("Retour",displayWidth/2,(displayHeight-75)/2+60);
    }
  
  }
    void update(int x, int y) {

   if ( overRect(rectX, rectY, 300, 50) ) {
    rectOver = true;
   
  } 
  else {
    rectOver = false;
  }
}
  
void mousePressed() {
 
  if (rectOver) {
    if( A == 1){
     stage = 8;
    }
    if( A == 2){
     stage = 1;
   }
}
}

boolean overRect(int x, int y, int width, int height)  {
  if (mouseX >= x && mouseX <= x+width && 
      mouseY >= y && mouseY 

Answers

  • _vk_vk
    edited May 2015

    Hi, if you could, please, properly format the code, it would be much easier to try... :)

    http://forum.processing.org/two/discussion/8045/how-to-format-code-and-text#latest

  • ty for the link, now it's readable ^^

  • the error "cannot find a class or type named myclass".

    err... the word myclass doesn't occur

    please post the tab where myclass occurs and the the tab where you get the error

    please tell in which line in which tab you get the error

    probably a spelling mistake like myclass versus Myclass or

    myClass versus myclass

    make sure you write it all the same (it's case-sensitive).

    Also, the name is not very strong anyway... ;-)

    ;-)

  • the error occur line 9 : "cannot find a class or type named BoutonG" and it may comes from tab 2 where the class is defined

  • and can you post class BoutonG?

  • it's named class Bouton, not class BoutonG

  • class BoutonG {
     boolean rectOver = false;
     int rectgX;
     int rectgY;
     color rectColor;
     color rectHighlight;
      
      BoutonG(int B){
      
      
       rectColor = color(136,6,206);
      rectHighlight = color(38,196,236);
      
      if(B == 1) {
       rectgX = displayWidth/2-200;
      rectgY = (displayHeight-75)/2+50;
       }
      if(B == 2) {
       rectgX = displayWidth/2-200;
      rectgY = (displayHeight-75)/2+50;
       }
      if(B == 3) {
       rectgX = displayWidth/2-200;
      rectgY = (displayHeight-75)/2+50;
       }
      if(B == 4) {
       rectgX = displayWidth/2-200;
      rectgY = (displayHeight-75)/2+50;
       }
      
      } 
      
      void draw() {
       update(mouseX, mouseY);
     
      
      if (rectOver == true) {
       fill(rectHighlight);
        
      } 
      
        else {
       fill(rectColor);
       
        }
        
      stroke(255);
      
      if(B == 1) {
      rect(rectgX, rectgY, 400, 50);
       fill(255,255,255);
       text("Approaching Nirvana",displayWidth/2,(displayHeight-75)/2+85);
       }
      if(B == 2) {
      rect(rectgX, rectgY, 400, 50);
       fill(255,255,255);
       text("Nightcore",displayWidth/2,(displayHeight-75)/2+85);
       }
      if(B == 3) {
      rect(rectgX, rectgY, 400, 50);
       fill(255,255,255);
       text("Quintino",displayWidth/2,(displayHeight-75)/2+85);
       }
      if(B == 4) {
      rect(rectgX, rectgY, 400, 50);
       fill(255,255,255);
       text("Shaker mode",displayWidth/2,(displayHeight-75)/2+85);
       }
      
      }
        void update(int x, int y) {
    
       if ( overRectg(rectgX, rectgY, 300, 50) ) {
        rectOver = true;
       
      } 
      else {
        rectOver = false;
      }
    }
      
    void mousePressed() {
     
      if (rectOver) {
        if(B == 1) {
         stage = 4;
        }
        if(B == 2) {
         stage = 9;
        }
        if(B == 3) {
         stage = 10;
        }
        if(B == 4) {
         stage = 11;
        }
        
        }
       }
    
    
    boolean overRectg(int x, int y, int width, int height)  {
      if (mouseX >= x && mouseX <= x+width && 
          mouseY >= y && mouseY 

    sry that's the rigth class

  • ok, there must be only one class BoutonG

    not two with the same name

    you have

    Bouton

    BoutonM

    and BoutonG

    ?

  • edited May 2015

    by the way : all the lines Bouton Bouton1 = new Bouton(1); like this in setup() are probabaly wrong

    you want

     Bouton1 = new Bouton(1);
    

    without the type / class before it I guess.

    Otherwise they have local scope only in setup() and not global scope (as you defined them before setup()).

    ;-)

  • edited May 2015

    yeah but even when i changed from

    Bouton Bouton1 = new Bouton(1); 

    to

     Bouton1 = new Bouton(1); 

    I keep having the class name error

  • edited May 2015

    this looks correct:

    Bouton1 = new Bouton(1);
    
  • as said, when you use the class names

    Bouton

    BoutonG

    and

    BoutonM

    they must bew written like in the class definition

    and also, no 2 class definitions allowed with the same name

    read your code carefully...

  • show BoutonM please

    also use ctrl-t in processing and check whether all { and } are correct or if you place one class in another class.....

  • 
    class BoutonM {
     boolean rectOver = false;
     int rectmX;
     int rectmY;
     color rectColor;
     color rectHighlight;
      
      BoutonM(int C){
      
      
       rectColor = color(136,6,206);
      rectHighlight = color(38,196,236);
      
      if(C == 1) {
       rectmX = displayWidth/2-200;
      rectmY = (displayHeight-75)/2+50;
       }
      if(C == 2) {
       rectmX = displayWidth/2-150;
      rectmY = (displayHeight-75)/2+125;
       }
      if(C == 3) {
       rectmX = displayWidth/2-250;
      rectmY = (displayHeight-75)/2+200;
       }
      if(C == 4) {
       rectmX = displayWidth/2-200;
      rectmY = (displayHeight-75)/2+275;
       }
      if(C == 5) {
       rectmX = displayWidth/2-200;
      rectmY = (displayHeight-75)/2+50;
       }
      if(C == 6) {
       rectmX = displayWidth/2-200;
      rectmY = (displayHeight-75)/2+50;
       } 
       
      }
      
      void draw() {
       update(mouseX, mouseY);
     
      
      if (rectOver == true) {
       fill(rectHighlight);
        
      } 
      
        else {
       fill(rectColor);
       
        }
        
      stroke(255);
      rect(rectmX, rectmY, 400, 50);
       fill(255,255,255);
       
       if(C == 1) {
       text("305",displayWidth/2,(displayHeight-75)/2+85);
        }
       if(C == 2) {
       text("South side",displayWidth/2,(displayHeight-75)/2+85);
        }
       if(C == 3) {
       text("Flute",displayWidth/2,(displayHeight-75)/2+85);
        }
       if(C == 4) {
       text("Dam dadi do",displayWidth/2,(displayHeight-75)/2+85);
        }
        if(C == 5) {
       text("Winner",displayWidth/2,(displayHeight-75)/2+85);
        }
        if(C == 6) {
       text("Chauffe le",displayWidth/2,(displayHeight-75)/2+85);
        }
      
      }
        void update(int x, int y) {
    
       if ( overRectm(rectmX, rectmY, 300, 50) ) {
        rectOver = true;
       
      } 
      else {
        rectOver = false;
      }
    }
      
    void mousePressed() {
     
      if (rectOver) {
        if(C == 1) {
       stage = 2;
        }
        if(C == 2) {
       stage = 5;
        }
        if(C == 3) {
       stage = 6;
        }
        if(C == 4) {
       stage = 7;
        }
        if(C == 5) {
       stage = 12;
        }
        if(C == 6) {
       stage = 13;
        }
         
        }
       }
    }
    
    boolean overRectm(int x, int y, int width, int height)  {
      if (mouseX >= x && mouseX <= x+width && 
          mouseY >= y && mouseY 
  • edited May 2015

    this part is not complete

    boolean overRectm(int x, int y, int width, int height) { if (mouseX >= x && mouseX <= x+width && mouseY >= y && mouseY

    also I think in

    class BoutonM {

    the last } comes too early

    it must come after the function overRectm

    not before

  • Answer ✓

    I think this is causing the problems: the misplaced }

  • why do you not just int {myClass}?

  • what do you mean?

  • edited May 2015

    Please when using <pre></pre> for Processing, correct syntax is: <pre lang=processing>, OK? ;;)
    Also, even before posting your code, inside Processing's Editor (PDE), apply CTRL+T in order to correct indent it! *-:)

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