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I would like to import a 3D animated and textured object that I did in Blender. The only solution I found is to export the animation in .obj in Blender, and then import all the .obj with processing using the loadShape() method. The problem is that as the object is textured, processing loads (or seems to load), the texture, using the .mtl file of each .obj objects, for every frame of the animation, even if the texture is the same for every frame. Thus, I am quikly out of memory if I have more than 60 frame, and it take easly 45 seconds to load everything...
So, I would like to know if there is another way to import an animation (not using .obj), or if there is a way to "tell" processing to load the texture only once?
Thank you for your time,