**Texture !**

edited April 2015 in How To...

greeting, have you any idea about how can i change the models texture in this programme

  import saito.objloader.*;
  import codeanticode.gsvideo.*;
  import controlP5.*;
  
  ControlP5 controlP5;
  OBJModel model;
  GSCapture cam;
  float thetaX = 0.0;
  float thetaY = 0.0;


void setup(){ 
  size(640, 480, P3D);
   model = new OBJModel(this,"");
   cam = new GSCapture(this, 640, 480); // initialize the webcam capture at a specific resolution (correct and/or possible settings depend on YOUR webcam)
   cam.start(); // start capturing   
}

void keyPressed() {
if (keyPressed) {
    if (key == 'w' ) { 
     model = new OBJModel(this,"fauteuilblend.obj"); 
     model.scale(65);
     model.translateToCenter();
     noStroke();     
    }
    if (key == 'd' ) { 
     model = new OBJModel(this,"saloncomplet2.obj"); 
     model.scale(40);
     model.translateToCenter();
      noStroke();  
    }
      if (key == 'a' ) { 
     model = new OBJModel(this,"saloncomplet.obj"); 
     model.scale(50);
     model.translateToCenter();
      noStroke();  
 }
  if (key == 'q' ) { 
     model = new OBJModel(this,"chair.obj"); 
     model.scale(50);
     model.translateToCenter();
      noStroke();  
    }
     
    
}
}


void draw(){
   if (cam.available()) {
   cam.read(); // read the cam image
   lights();
   background(cam); 
   translate( width/2, height/2);
   fill(180, 0, 0, 127);
   
  if (mousePressed) {
    thetaY -= radians(pmouseX-mouseX);
    thetaX += radians(pmouseY-mouseY);
  }
 
    rotateX(thetaX);
    rotateY(thetaY);
    
    directionalLight(51, 102, 126, 0, -1, 0);
    ambientLight(102, 102, 102);
    model.draw();
}}
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