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IndexProgramming Questions & HelpOpenGL and 3D Libraries › Problem with OpenGL Renderer
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Problem with OpenGL Renderer (Read 2400 times)
Problem with OpenGL Renderer
Jun 9th, 2010, 12:58am
 
Hi,

I have a problem using the OPENGL renderer.
When I try to start an sketch within Processing, there is only a white window and the program hangs.
When I do export the sketch... the application runs fine. Whether in browser oder as standalone doesn't matter....

Any ideas how to fix that or what the problem might be?

thx a lot
peter
Re: Problem with OpenGL Renderer
Reply #1 - Jun 10th, 2010, 6:56am
 
If You'd post some code it could help a bit.
Re: Problem with OpenGL Renderer
Reply #2 - Jun 10th, 2010, 7:27am
 
strange problem, but like moq said, its hard to tell without an example. just try to break it down to the important parts.
Re: Problem with OpenGL Renderer
Reply #3 - Jun 11th, 2010, 3:46am
 
Hi,
well it doesn't matter which code... as soon as I use
OPENGL instead of P3D as renderer, the output windows remains white..

For instance with the included example LightsGL.

As soon as I replace the line
size(1024, 768, OPENGL);
with
size(1024, 768, P3D);
it's working.

For debugging I've inserted println() at different places around the code. The output appears in the log, the code seams to be executed, just the window remains white...

The FAQ says to use original Dell driver. Unfortunately there are no Dell driver for nvidia 7400go/Windows 7.

Next week, I will be home again and try to run it on my desktop pc...maybe it's just a driver issue..

thx
peter
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