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ArrayIndexOutofBoundsException Error (Read 597 times)
ArrayIndexOutofBoundsException Error
May 15th, 2010, 1:45pm
 
This is taken from Ben Fry's example, I tried to edit it so that it takes my own input (mov) file instead of the capturing device, but after I changed variables from video to myMovie, it stopped working at the highlighted region and displays ArrayIndexOutofBoundsException error.

Code:
import processing.video.*;

Movie myMovie;
//Capture video;
boolean cheatScreen;

Tuple[] captureColors;
Tuple[] drawColors;
int[] bright;

// How many pixels to skip in either direction
int increment = 5;


void setup() {
 size(800, 600, P3D);

 noCursor();
 // Uses the default video input, see the reference if this causes an error
 myMovie = new Movie(this, "2.mov");
 myMovie.loop();

 int count = (myMovie.width * myMovie.height) / (increment * increment);
 bright = new int[count];
 captureColors = new Tuple[count];
 drawColors = new Tuple[count];
 for (int i = 0; i < count; i++) {
   captureColors[i] = new Tuple();
   drawColors[i] = new Tuple(0.5, 0.5, 0.5);
 }
}


void draw() {
 if (myMovie.available()) {
   myMovie.read();

   background(0);
   noStroke();

   int index = 0;
   for (int j = 0; j < myMovie.height; j += increment) {
for (int i = 0; i < myMovie.width; i += increment) {
 int pixelColor = myMovie.pixels[j*myMovie.width + i];

 int r = (pixelColor >> 16) & 0xff;
 int g = (pixelColor >> 8) & 0xff;
 int b = pixelColor & 0xff;

 // Technically would be sqrt of the following, but no need to do
 // sqrt before comparing the elements since we're only ordering
 bright[index] = r*r + g*g + b*b;
 captureColors[index].set(r, g, b);

 index++;
}
   }
   sort(index, bright, captureColors);

   beginShape(QUAD_STRIP);
   for (int i = 0; i < index; i++) {
drawColors[i].target(captureColors[i], 0.1);
drawColors[i].phil();

float x = map(i, 0, index, 0, width);
vertex(x, 0);
vertex(x, height);
   }
   endShape();

   if (cheatScreen) {
//image(video, 0, height - video.height);
// Faster method of displaying pixels array on screen
set(0, height - myMovie.height, myMovie);
   }
 }
}


void keyPressed() {
 if (key == 'g') {
   saveFrame();
 }
 else if (key == 'c') {
   cheatScreen = !cheatScreen;
 }
}


// Functions to handle sorting the color data


void sort(int length, int[] a, Tuple[] stuff) {
 sortSub(a, stuff, 0, length - 1);
}


void sortSwap(int[] a, Tuple[] stuff, int i, int j) {
 int T = a[i];
 a[i] = a[j];
 a[j] = T;

 Tuple v = stuff[i];
 stuff[i] = stuff[j];
 stuff[j] = v;
}


void sortSub(int[] a, Tuple[] stuff, int lo0, int hi0) {
 int lo = lo0;
 int hi = hi0;
 int mid;

 if (hi0 > lo0) {
   mid = a[(lo0 + hi0) / 2];

   while (lo <= hi) {
while ((lo < hi0) && (a[lo] < mid)) {
 ++lo;
}
while ((hi > lo0) && (a[hi] > mid)) {
 --hi;
}
if (lo <= hi) {
 sortSwap(a, stuff, lo, hi);
 ++lo;
 --hi;
}
   }

   if (lo0 < hi)
sortSub(a, stuff, lo0, hi);

   if (lo < hi0)
sortSub(a, stuff, lo, hi0);
 }
}




// Simple vector class that holds an x,y,z position.

class Tuple {
 float x, y, z;

 Tuple() { }

 Tuple(float x, float y, float z) {
   set(x, y, z);
 }

 void set(float x, float y, float z) {
   this.x = x;
   this.y = y;
   this.z = z;
 }
 
 void target(Tuple another, float amount) {
   float amount1 = 1.0 - amount;
   x = x*amount1 + another.x*amount;
   y = y*amount1 + another.y*amount;
   z = z*amount1 + another.z*amount;
 }
 
 void phil() {
   fill(x, y, z);
 }
}


Can anyone help? absolute newbie here Sad
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