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IndexProgramming Questions & HelpPrograms › textures for projection mapping: slow PGraphics
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textures for projection mapping: slow PGraphics (Read 654 times)
textures for projection mapping: slow PGraphics
May 11th, 2010, 4:19am
 
hi,

i'm throwing together a rudimentary projection mapping sketch where i want to use PGraphics objects as quad textures, tiling them up in order to eliminate distortion.

is it normal that a simple PGraphics such as in this applet runs so slow

an image texture doesn't seem to affect the frame rate badly.

if so, what else can i use to generate dynamic textures  Cheesy

i also can't seem to use the OPENGL renderer for the main window, the program doesn't get past the setup block apparently.
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