Zemen 
		
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				record sound, save as mp3?  
				 May 10th , 2010, 8:39pm 
			 
			
				
	  
			 
		
		
			I had do a recorder in Processing, it works fine,  but the file to save will be the wav format, I want it save as mp3 formal, anyone can help? below is my code currently:  import ddf.minim.*; Minim minim; AudioInput in; AudioRecorder recorder; /*##########################*/ int countname; //change the name int name = 000000; //set the number in key's' function // change the file name void newFile() {         countname =( name + 1);   recorder = minim.createRecorder(in, "file/A08May" + countname + ".wav", true);   // println("file/" + countname + ".wav"); } /*###############################*/ void setup() {   size(512, 200, P2D);   textMode(SCREEN);       minim = new Minim(this);   // get a stereo line-in: sample buffer length of 2048   // default sample rate is 44100, default bit depth is 16   in = minim.getLineIn(Minim.STEREO, 2048);   // create a recorder that  will record from the input to the filename specified, using buffered recording   // buffered recording means that all captured audio will be written into a sample buffer   // then when save() is called, the contents of the buffer will actually be written to a file   // the file will be located in the sketch's root folder.      newFile();//go to change file name   textFont(createFont("SanSerif", 12)); } void draw() {   background(0);    stroke(255);   // draw the waveforms   // the values returned by left.get() and right.get() will be between -1 and 1,   // so we need to scale them up to see the waveform   for(int i = 0; i < in.bufferSize() - 1; i++)   {     line(i, 50 + in.left.get(i)*50, i+1, 50 + in.left.get(i+1)*50);     line(i, 150 + in.right.get(i)*50, i+1, 150 + in.right.get(i+1)*50);   }      if ( recorder.isRecording() )   {     text("Currently recording...", 5, 15);   }   else   {     text("Not recording.", 5, 15);   } } void keyReleased() {   if ( key == 'r' )    {     // to indicate that you want to start or stop capturing audio data, you must call     // beginRecord() and endRecord() on the AudioRecorder object. You can start and stop     // as many times as you like, the audio data will be appended to the end of the buffer      // (in the case of buffered recording) or to the end of the file (in the case of streamed recording).      if ( recorder.isRecording() )      {       recorder.endRecord();     }     else      {       /*#######################################*/       newFile();       /*#######################################*/       recorder.beginRecord();     }   }   if ( key == 's' )   {     // we've filled the file out buffer,      // now write it to the file we specified in createRecorder     // in the case of buffered recording, if the buffer is large,      // this will appear to freeze the sketch for sometime     // in the case of streamed recording,      // it will not freeze as the data is already in the file and all that is being done     // is closing the file.     // the method returns the recorded audio as an AudioRecording,      // see the example  AudioRecorder >> RecordAndPlayback for more about that          name++; //change the file name, everytime +1     recorder.save();     println("Done saving.");     println(name);//check the name   } } void stop() {   // always close Minim audio classes when you are done with them   in.close();   minim.stop();      super.stop(); }