living.picture
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Posts: 12
simple picture animation part2 ^^
Apr 29th , 2010, 12:12pm
hey, i tried another animation.. i have several shapes randomly translated to other positions when keypressed = true. Now i want to make them stay in the place they were when i release the key... i tried it for the arcs and it worked, but i am not sure how to do it for every shape the code :::: int pixelSize=2; PGraphics pg; float tx,ty; boolean t=false; void setup() { size(350, 505); pg = createGraphics(160, 90, P2D); //colorMode(HSB); noSmooth(); //background(50, 100, 95); //noLoop(); } void draw() { float xc = 25; int timeDisplacement = millis()/30; //geschwindigkeit der animation oder : //int timeDisplacement = frameCount; float calculation1 = sin( radians(timeDisplacement * 0.61655617)); float calculation2 = sin( radians(timeDisplacement * -3.6352262)); pg.beginDraw(); pg.loadPixels(); for (int x = 0; x < pg.width; x++, xc += pixelSize) { float yc = 25; float s1 = 128 + 128 * sin(radians(xc) * calculation1 ); for (int y = 0; y < pg.height; y++, yc += pixelSize) { float s2 = 128 + 128 * sin(radians(yc) * calculation2 ); float s3 = 128 + 128 * sin(radians((xc + yc + timeDisplacement * 5) / 2)); float s = (s1+ s2 + s3) / 3; pg.pixels[x+y*pg.width] = color(s, 255 - s / 2.0, 255); } } pg.updatePixels(); pg.endDraw(); // display the results image(pg,0,0,width,height); fill(150, 137, 76); if (keyPressed == true) { translate(random(-200, 150), random(-400, 100)); } pushMatrix(); beginShape(); vertex(101, 382); vertex(165, 335); vertex(165, 458); vertex(101, 458); vertex(101, 382); endShape(); noStroke(); popMatrix(); if (keyPressed == true) { translate(random(-200, 150), random(-400, 100)); } fill(0); beginShape(); vertex(165, 335); vertex(218, 368); vertex(185, 368); vertex(185, 382); vertex(232, 382); vertex(232, 405); vertex(180, 405); vertex(180, 427); vertex(222, 427); vertex(222, 458); vertex(165, 458); vertex(165, 335); endShape(); if (keyPressed == true) { translate(random(-35, 320), random(-450, 50)); } fill(111, 112, 114); beginShape(); vertex(28, 458); vertex(42, 458); vertex(42, 482); vertex(28, 482); vertex(28, 458); endShape(); if (keyPressed == true) { translate(random(-290, 60), random(-60, 400)); } beginShape(); vertex(292, 20); vertex(297, 20); vertex(297, 105); vertex(292, 105); vertex(292, 20); endShape(); if (keyPressed == true) { translate(random(-290, 60), random(-60, 400)); } fill(0); beginShape(); vertex(292, 20); vertex(297, 20); vertex(297, 105); vertex(292, 105); vertex(292, 20); endShape(); if (keyPressed == true) { translate(random(-300, 50), random(-40, 460)); } fill(150, 137, 76); beginShape(); vertex(297, 39); vertex(334, 39); vertex(334, 41); vertex(297, 41); vertex(297, 39); endShape(); if (keyPressed == true) { translate(random(-300, 50), random(-60, 400)); } fill(0); beginShape(); vertex(297, 50); vertex(319, 50); vertex(319, 60); vertex(297, 60); vertex(297, 50); endShape(); if (keyPressed == true) { translate(random(-300, 50), random(-100, 400)); } beginShape(); vertex(297, 100); vertex(328, 100); vertex(328, 105); vertex(297, 105); vertex(297, 100); endShape(); if (keyPressed == true) { translate(random(-130, 200), random(-310, 200)); } fill(144, 32, 28); beginShape(); vertex(165, 305); vertex(100, 305); vertex(100, 314); vertex(165, 314); vertex(165, 305); endShape(); if (keyPressed == true) { translate(random(-100, 150), random(-300, 20)); } fill(0); beginShape(); vertex(165, 289); vertex(73, 289); vertex(73, 294); vertex(165, 294); vertex(165, 289); endShape(); fill(180, 122,30); if (keyPressed == true) { tx=random(-160,200); ty=random(-170,190); t=true; } if (t) { translate(tx, ty); } arc(165, 162, 150, 225, PI/2, PI*1.5); //linker halbkreis fill(175,130,130,220); arc(150, 213, 268, 238, 0, PI/2); //viertelkreis rechts unten fill(170, 180, 170, 220); arc(150, 213, 268, 238, TWO_PI-PI/2, TWO_PI);//viertelkreis rechts oben fill(0); ellipse(209, 162, 10, 10); //großer kreis fill(76,78,78); //ellipse(200, 156, 4, 4); //kleiner kreis filter (BLUR, 1); }