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IndexDiscussionExhibition › Raycasting Engine (WIP)
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Raycasting Engine (WIP) (Read 1643 times)
Raycasting Engine (WIP)
Mar 26th, 2010, 3:04pm
 
Ive been working on a raycasting engine for about 4 days now.

It has:
Texture Mapping
Lighting
Slice accuracy
and an In-game map editor.
Sliding Collision

Things to include:
Floors
Ceilings

Go check it out here Edit:(UPDATED)
http://www.openprocessing.org/visuals/?visualID=8573

The instructions are in the description.

Note: The textures need a little work. They are only full resolution if the slice accuracy is 1, which makes it run extremely slow at the moment.

-Dev
Re: Raycasting Engine (WIP)
Reply #1 - Mar 26th, 2010, 10:26pm
 
nice
Re: Raycasting Engine (WIP)
Reply #2 - Mar 27th, 2010, 10:09pm
 
Reminds me of Amiga Old-school 3D Demo. Smiley
Re: Raycasting Engine (WIP)
Reply #3 - Mar 29th, 2010, 4:42pm
 
Alien Breed 3D  Grin
Re: Raycasting Engine (WIP)
Reply #4 - Mar 29th, 2010, 5:25pm
 
Updated

Added:
sliding collision
better lighting
texture parsing
reduced lag

http://www.openprocessing.org/visuals/?visualID=8573

The slice accuracy is now locked at 1 now. the texturing wont work otherwise.

Re: Raycasting Engine (WIP)
Reply #5 - Apr 6th, 2010, 4:47pm
 
reminds my of doom!
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