russellp 
		
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				Object Array question  
				 Mar 16th , 2010, 5:14am 
			 
			
				
	  
			 
		
		
			Hi, I am trying to initialise and use an array of an object called Dice, for which I have created the following Class: class Dice {   int face;    float diceX, diceY, diceAngle;   //constructor   Dice (int f, float x, float y, float a) {     this.face = f;     this.diceX = x;     this.diceY = y;     this.diceAngle = a;   }   //methods   public void setFace(int face){     this.face = face;   }      public int getFace(int face){     return face;   }   public void setdiceX(float diceX){     this.diceX = diceX;   }      public float getdiceX(float diceX){     return diceX;   }      public void setdiceY(float diceY){     this.diceY = diceY;   }      public float getdiceY(float diceY){     return diceY;   }      public void setdiceAngle(float diceAngle){     this.diceAngle = diceAngle;   }   public float getdiceAngle(float diceAngle){     return diceAngle;   }       } this appears to be fine, but as soon as I call one of the methods, I get an error. The setup() and a method to debug the code are below, but when run, I get an error "the function getFace() does not exist." void setup(){   size(1,1);   noLoop();      TuioProcessing tuioClient = new TuioProcessing(this);        //get an instance of MidiIO   midiIO = MidiIO.getInstance(this);   dice = new Dice[i];   for (int i=0; i< dice.length; i++) {     //load dice details into array???     dice[i] = new Dice(tobj.getSymbolID(), tobj.getX(), tobj.getY(), tobj.getAngle() );   } }       void readDice(Dice[]dice){   for (int i=0;i< dice.length; i++){    println(getFace());   } } What am I doing wrong in the Class? Thanks, Russell