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IndexProgramming Questions & HelpOpenGL and 3D Libraries › Hints found of OpenGL 3.0 support in OS X 10.6.3
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Hints found of OpenGL 3.0 support in OS X 10.6.3 (Read 1315 times)
Hints found of OpenGL 3.0 support in OS X 10.6.3
Jan 12th, 2010, 5:00pm
 
Thought this was interesting news worth sharing..  I expect this would improve performance for Processing OpenGL?  Or is this dependent on JOLG?

Quote:
News is bouncing around today that the current test version of Mac OS X 10.6.3 has OpenGL 3.0 installed in it, and while it's not completely working yet, developers are hopeful that this means Apple is pushing to have full OpenGL 3.0 support in place as soon as possible. What does that mean for us mere users? Better, faster graphics, and the ability to push the hardware we've already paid for to where it's supposed to be. Most of the hardware sold in modern Macs actually has the ability to make use of OpenGL 3.0 (in fact, the current version is actually 3.2, and 3.0 was released back in 2008), but Apple's never included it in the software.

It's a strange thing, this hesitance Apple has to really push the graphics ability on these machines to the limit. They've kept things slower than they could be in other ways as well, for reasons we're not entirely sure of. It just doesn't seem like faster 3D is a priority for them -- we'll leave it up to you to decide whether that's good or bad.

http://www.tuaw.com/2010/01/12/hints-found-of-opengl-3-0-support-in-10-6-3/
Re: Hints found of OpenGL 3.0 support in OS X 10.6.3
Reply #1 - Jan 13th, 2010, 2:22am
 
I really hope this improves Processing OpenGL performance! I have some sketches which ran just in realtime (30fps) on my three-year-old, ATI X1600-equipped MBP, and now they run at about half that speed on my brand-spanking-new Mid-2009 9600M GT MBP. Sad
Re: Hints found of OpenGL 3.0 support in OS X 10.6.3
Reply #2 - Jan 13th, 2010, 2:26am
 
1- processing will need to get a major update to work with the new JOGL 2.x which has support for new GL profiles like 2, 3.x

2- processing is doing alot out of sight that keeps its slower than accessing directly to jogl and doing your rendering from there.

here is a test i've done for a talk, which would put processing to the test. same effect using different approaches.
includes: pure processing opengl, processing+vitamin (pure jogl calls)

www.pixelnerve.com/downloads/processing/package_xda_gift_20091110.zip


anyway processing is about making things easy for non-coders/designers to experiment and prototype and they have succeeded on that, but at the cost of performance for more complex stuff.
Re: Hints found of OpenGL 3.0 support in OS X 10.6.3
Reply #3 - Jan 13th, 2010, 5:20pm
 
I am actually using JOGL for all of my stuff. So, I guess I should say that I hope this improves JOGL performance, or OpenGL performance in general.
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