I have a simple sketch that clears the background, shifts the location of a vertical line horizontally and draws that line:
 Code:
int x;
void setup()
{
 size(400,400)
 frameRate(30);
}
void draw() {
  background(0);
  stroke(255);
  strokeWeight(4);
  x += 20;
  line(x, 0, x, 400);
  if (x > 400) {
    x = 0;
  }
}
 
When I shift the line one pixel each frame, the animation looks smooth at 30fps. However, when I shift the line 20 pixels each frame, two blinking lines are rendered. 
I've read on these boards that enabling vsync has fixed these issues for some. I tried this, but got the same result.  
Code:
import processing.opengl.*;
import javax.media.opengl.GL;
PGraphicsOpenGL pgl;
GL gl;
int x;
void setup()
{
 size(400,400, OPENGL);
 pgl = (PGraphicsOpenGL) g; //processing graphics object
 gl = pgl.beginGL(); //begin opengl
 gl.setSwapInterval(1); //set vertical sync on
// pgl.endGL(); //end opengl
 frameRate(30);
 smooth();
}
void draw() {
  background(0);
  stroke(255);
  strokeWeight(4);
  x += 20;
  line(x, 0, x, 400);
  if (x > 400) {
    x = 0;
  }
}
 
System details:
MacBook Pro C2D 2.8ghz, 4gm ram
Nvidia GeForce 9600 GT
OS 10.6.2, Processing 1.0.9
I also tested this on a Windows XP machine running 1.0.9 and got the same result. I did notice here that I got tearing without vsync.
Thanks in advance!