Sorry to double post. But, I just finished up working out acceptable mechanics for the colliding softbodies. No, it isn't fit for Audi engineers or medical device design, but it will be fine for my app, or anyone who is making games or illustrative sort of work.
So there.
Not only that, but I have commented them up, from just using a Spline2D object, all the way to a multi-object array of blobs that squich up when they hit each other. And the whole 5 part "tutorial" series is available to you, Toxi, to post on your site, if you feel they aren't too n00by for you.
You may not want to be associated with them.
One more thing, T. When the "tightness" on a Spline2D is increased, the curve gets zig-zaggy in an ugly way.
Can you send some instructions to fix that problem? I'd like a smoother line.
Could you provide the code that made that Verlet collision demo?
Thanks. In all seriousness, even the little sliver of your libs that I am using will make a huge improvement to my project. You did a lot of great work.