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IndexProgramming Questions & HelpOpenGL and 3D Libraries › Fast Prefiltered Antialiasing Technique for Lines
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Fast Prefiltered Antialiasing Technique for Lines (Read 534 times)
Fast Prefiltered Antialiasing Technique for Lines
Jan 5th, 2010, 8:46am
 
I run 15,000+ lines in my sketch, so I'm always looking for ways to improve performance and quality.  I found this great article, but implementation is a bit beyond me.  Wondering if anyone would be willing to provide an example (says it's easy to implement), which could be added to the Hacks. Grin  Box filter looks best to me but Gaussian would work as well, not sure what the performance difference is between the two filters.

http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter22.html
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